Hello all. To make a long story short, I updated my video card drivers on my laptop which uses a GF4 440 Go. I lost vertext shader support, and as a result my framerate in WoW was cut in half.
After a lot of googling, it appears that at some point the nVidia's drivers had a "software assisted" hardware vertex shader support for the GF4 Go series. Because of how incredibly buggy it was, at they canned it.
The point they canned it is fairly obvious. The supported vertex shader version returned by the drivers went from 1.1 to 0.0.
Anyone know exactly when they did this? The software/hardware vertex shader might have been buggy, but it was good enough from WoW, and without it the game goes from "slow enough in new content to finally upgrade my drivers" to unplayable.
After a lot of googling, it appears that at some point the nVidia's drivers had a "software assisted" hardware vertex shader support for the GF4 Go series. Because of how incredibly buggy it was, at they canned it.
The point they canned it is fairly obvious. The supported vertex shader version returned by the drivers went from 1.1 to 0.0.
Anyone know exactly when they did this? The software/hardware vertex shader might have been buggy, but it was good enough from WoW, and without it the game goes from "slow enough in new content to finally upgrade my drivers" to unplayable.