And equally helped by
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What people fail to realize is that very few tasks have perfect scaling with cores, rendering is best known scaling perfectly ( Cinebenches and co ), compilation scales worse, but can still extract something out of each additional core. There are natural cases like ray tracing, where you can scale the number of rays being cast (calculated), but you can't use 128 cores to calculate each ray faster.
GB6 in my opinion makes perfect case for desktop and workstation case:
think about it this way - there is a difference between PDF rendering to quickly open and render some files on screen and a processing pipeline where you take some bunch of files and convert them to PDF using multiple cores.
Plenty of guys use PDF, very few batch convert and GB6 leans towards the users.
There's also acknowledgment that computing is changing, gone are the "render like" task as noone is actually using CPUs to render anymore, it's all about GPUs now.
Also gone are the retarded encryption acceleration checks. Made zero sense in desktop/workstation environment and was great joy of incompetent CPU developers.