Just as an update, as we couldn't have known before, but FS2020 turns out to be interesting.
SIGNIFICANT CPU bottleneck at 1080p and 1440p, even with top end 2080ti.
Poor CPU multithreading, although it will use more than 4 cores, 4 cores take the overwhelming brunt of the load.
Because of horrific CPU bottleneck, it's not terribly hard on GPU at sub 4k. In most scenarios you'll be waiting on your CPU to do its work while your GPU idles. Hence, eg 51FPS CPU limit locks you down even if you go to minimum details vs high details with a 2060/5600 or better.
With a stock 3.6Ghz 9900K and god-awful 3200 CL16 Ram, the 9900K is 10%+ faster at 1080p/1440p over Ryzen 3800XT (the fastest Ryzen CPU for gaming available so far).
Are you ready to take a short flight with us? We look at one of the most anticipated games of 2020, Microsoft Flight Simulator, in a PC graphics performance and PC gamer way. We'll test the game on t... VRAM Utilization and CPU Scaling
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For FS2020, neither the 9900K (10700K more or less identical, though the 10700K has more aggressive stock turbo), 10900K nor the 3700/3800/3900/3950 make sense for the title. Scaling with 6C/12T and even 4C/8T CPUs is so close that even a 10100 or Ryzen 3100/3300 would give nearly the same performance, though the 3700X and 10600K make more sense.
Given OC headroom, a 5.2Ghz all-core 10600K with 3600 or better DDR4 is probably about the optimal CPU for this title, boosting that ~10% lead seen in the benchmarks closer to 15-17%.
It's an interesting, and seemingly VERY unoptimized title so far. The fact it scales so horribly over multiple cores is disappointing. It's also shown to be unstable for quite a number of users on the subreddit so far.