fastandfurious6
Banned
Three main pillars I base my theory on:
1) DLSS/FSR:
AI software acceleration is becoming way too good.
Huge FPS boosts with minimal artifacts/distortions.
DLSS 4.5 has even less distortions.
2) Hardware is very fast, very cheap:
Desktop: $300 GPU runs everything fluid 1400p
Laptop: $1500 machine runs everything fluid 1400p (desktop replacement with full 7950X + 5070ti + just 2.5kg 16'')
Handheld: Halo runs everything fluid 1080p and is a full 9950X / desktop replacement
(Halo 388 should reduce handheld price to more normal ranges)
Too fast and efficient that Desktop itself is already facing an existential crisis.
3) Games/graphics perf requirements are hitting ceilings / plateauing.
Same with resolution:
1080p/1400p is perfect for most. 4K 120FPS is luxury. 8K won't happen in this decade and compute:benefit ratio is not looking good.
There used to be the reality that next-gen games are increasingly more demanding and realistic.
This was in effect for many cycles but not anymore.
The weird industry-push to make "graphics even more realistic" is hitting walls itself. Realistic graphics doesn't equal fun.
Nothing specific that shows AAA games of the next years will have increasingly insane requirements.
Nothing radical on the horizon. Only AI...
1) DLSS/FSR:
AI software acceleration is becoming way too good.
Huge FPS boosts with minimal artifacts/distortions.
DLSS 4.5 has even less distortions.
2) Hardware is very fast, very cheap:
Desktop: $300 GPU runs everything fluid 1400p
Laptop: $1500 machine runs everything fluid 1400p (desktop replacement with full 7950X + 5070ti + just 2.5kg 16'')
Handheld: Halo runs everything fluid 1080p and is a full 9950X / desktop replacement
(Halo 388 should reduce handheld price to more normal ranges)
Too fast and efficient that Desktop itself is already facing an existential crisis.
3) Games/graphics perf requirements are hitting ceilings / plateauing.
Same with resolution:
1080p/1400p is perfect for most. 4K 120FPS is luxury. 8K won't happen in this decade and compute:benefit ratio is not looking good.
There used to be the reality that next-gen games are increasingly more demanding and realistic.
This was in effect for many cycles but not anymore.
The weird industry-push to make "graphics even more realistic" is hitting walls itself. Realistic graphics doesn't equal fun.
Nothing specific that shows AAA games of the next years will have increasingly insane requirements.
Nothing radical on the horizon. Only AI...