shortylickens
No Lifer
- Jul 15, 2003
- 80,287
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This has been my biggest gripe thus far. I don't sit down to game for 12 hours strait and beat the game in the first day/week of a games launch. I have a life, and have a lot of shit to do. I had to work on my sprinkler system one night after work, do other things the next night - didn't even start the game until last night and try to play for 1-2 hrs which is the most I ever would play until a weekend and BAMMMM!!!
I first can't connect. And then I'm in a queue, seriously? A fucking queue for a single player game? Fuck you Blizzard.
Finally get on, cool. Play for 20 mins and BAMMMM!! Disconnected. Apparently there was a server disconnecting message that I didn't notice with all the dialog that I saw when getting kicked and was on the main page. OK. Eat dinner. Go back.
Seems I lost about 20 mins of my play but oh well. Wow this is the very beginning on Old Tristram road and its completely different then the last time I came through here. Amazing recreation of the levels. But oh crap. My character is now hopping around and I go pick up an item and he teleports to the place I was 20 seconds ago. Connection issues I guess and then BAMMM!!! DC'd again.
This went on for the next hour of me trying to play the game. The only cool thing that happened was to see how crazy the level creation is on this game. I remember in Titans Quest and in Diablo they had this but the levels were still mostly the same. In D3, the cathedral was completely different the 2 times I had to enter it because I was disconnected.
Diablo 1 and Titan Quest had set maps. There was never variation. Diablo 2 had random variation for some areas but not everything. It didnt really matter too much cuz the world isnt as richly detailed at TQ.
During the Beta I did not notice randomization of any areas, but I only played through once with a barbarian and just for an hour with a wizard.