Dark Forces - first 3D environment game. It wasn't truly 3D, but all previous FPS games were limited in not allowing you to travel under/over other areas of the map. Dark Forces got around that limitation.
Don't know about that. I succinctly remember using an in-game map and weapons mod program for Wolfenstein 3D.
Doom 3 - Worlds first flashlight simulator.
Dark Forces - first 3D environment game. It wasn't truly 3D, but all previous FPS games were limited in not allowing you to travel under/over other areas of the map. Dark Forces got around that limitation.
wasteland had SKILLS.
Warcraft was a lousy game and not much of a success IIRC. It was the first RTS to have non-local multiplayer (Herzog Zwei had local multiplayer) but the execution just sucked. For me C&C was the start of real multiplayer RTSing.Warcraft 1: Did this not kickstart the rts genre? I spent more time with Warcraft 2 though.
Warcraft was a lousy game and not much of a success IIRC. It was the first RTS to have non-local multiplayer (Herzog Zwei had local multiplayer) but the execution just sucked. For me C&C was the start of real multiplayer RTSing.
Me and my friends used to have 2-4 computer LANs every month or so, and almost exclusively played C&C and Doom. I'd like to say we even got pretty good in C&C. Initially played with many scrub rules, but then just dropped them, engineer rushed each other and did every other dirty trick imaginable, until we could defend those things and were playing legit. At the end, I think the only thing we thought was actually broken was NOD bikes (too good at harvester sniping when microed well) and we kept a rule limiting them to 3 simultaneously on the field.yup i agree...I never even played WC1 back in the day, a few years back I went to give it a shot and I found it just lacking when compared to C&C. WC2 was much better though.
WoW hust happens to be the best one made.
Half Life 2 was the first game I can remember that had a meaningful implementation of physics. To this day it still has the best physics based puzzles in gaming.
Quake 1- First completely 3D video game engine. Sounds maybe trivial today, but some of us were just floored when we discovered you could look in any direction including up and literally held our breath when we swam under water in a video game for the first time.
Agreed. Portal is a close second though.
Blizzard was the first to invest in jaw-dropping cinematic cutscenes if i'm not mistaken.
Previously, quake had just been deathmatch.
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that I can remember
Morrowwind: The creation (in earnest) of the Sandbox RPG. Sure there was Daggerfall and Arena prior, but Morrowind brought things to the next level Diablo/Diablo 2: Say what you will, these games spawned a generation of Action RPG games. and gamers. Blizzard might have taken stuff that went before, but they did it right in ways that no one else had done. Pity they jumped the shark with the third one.
Ultimate Doom- First game to make extensive use of modders. Id deliberately made the game as easy to modify as possible and then collected all the best level mods in Ultimate Doom.
Quake 1- First completely 3D video game engine. Sounds maybe trivial today, but some of us were just floored when we discovered you could look in any direction including up and literally held our breaths when we swam under water in a video game for the first time.
Half Life- First real combination of a movie and a video game. No cut scenes, no text messages to read, just a seamless continuity of video game/movie where you shoot, move around countless objects in your environment, and characters talk to you as if you really were a main character in an epic movie. Even the AI was good and when Half Life 2 came out with significantly improved graphics and physics it blew people away.
