PrincessFrosty
Platinum Member
Things have changed a lot from the days of online gaming 15 years ago, back then you made friends with regulars and cobbled together small communities and clans and whatnot.
There has been a lot of dumbing down of online games over the years, tactics are gone and many games don't really require cooperation, everyone can run in solo and have fun. I think the invention of matchmaking in many games doesn't help the matter.
The last time I really joined a community properly was a guild in Rift recently, but it was full of people who just solo quested almost no raids or pvp, a few people were friendly but mostly hardly any interaction.
I kind of miss the old days, I had some really good times over the years, UT99 community, Strike Force and Frag Ops (mods for UT99), early CS days, TFC, UT2003/04 Ons, and Assault, as well as the mapping, modding and tricking community.
So many old friends come and gone, brought together by amazing games which just don't exist today, we have far too many communities spread across too many watered down and shallow games, they die off after a year or so.
You look at games like:
TFC --> TF2
UT99/2003/04 --> UT3
WoW vanilla --> Modern WoW
PS1 --> PS2
They just don't live up to their predecessors, skill and tactics get flushed away with artificial skill ceilings and awful game design in favour of graphics, silly animations, hats and more luck orientated gameplay. MMOs went the same direction vanilla WoW was brutal so was UO back in the day, UO ended up going noob mode and WoW was slowly dumbed down.
Back in the day you earned your frags and worked hard with others in a team to earn your wins, now you run around the corner randomly fire a crit rocket and frag 3 guys at once unintentially or spam grenades for random kills. It's whoever can do that furiously enough wins.
No surprise people don't gravitate towards each other in communities any more.
There has been a lot of dumbing down of online games over the years, tactics are gone and many games don't really require cooperation, everyone can run in solo and have fun. I think the invention of matchmaking in many games doesn't help the matter.
The last time I really joined a community properly was a guild in Rift recently, but it was full of people who just solo quested almost no raids or pvp, a few people were friendly but mostly hardly any interaction.
I kind of miss the old days, I had some really good times over the years, UT99 community, Strike Force and Frag Ops (mods for UT99), early CS days, TFC, UT2003/04 Ons, and Assault, as well as the mapping, modding and tricking community.
So many old friends come and gone, brought together by amazing games which just don't exist today, we have far too many communities spread across too many watered down and shallow games, they die off after a year or so.
You look at games like:
TFC --> TF2
UT99/2003/04 --> UT3
WoW vanilla --> Modern WoW
PS1 --> PS2
They just don't live up to their predecessors, skill and tactics get flushed away with artificial skill ceilings and awful game design in favour of graphics, silly animations, hats and more luck orientated gameplay. MMOs went the same direction vanilla WoW was brutal so was UO back in the day, UO ended up going noob mode and WoW was slowly dumbed down.
Back in the day you earned your frags and worked hard with others in a team to earn your wins, now you run around the corner randomly fire a crit rocket and frag 3 guys at once unintentially or spam grenades for random kills. It's whoever can do that furiously enough wins.
No surprise people don't gravitate towards each other in communities any more.
