I've been playing Overwatch. It has a mix of players from nice to jerky.
They added an 'endorsement' system to try to help reduce the toxic behavior, and it did, but there's still plenty.
I've usually been getting multiple 'endorsements' each match, but sometimes there are players who get criticized for various things. They're often the same people who do a lot of insulting and such.
And telling them to do something different, telling them their communications are blocked, often seems to result in their reporting me ironically.
And the system seems automated. Get reported, it's assumed valid.
I recently had a high level of positive 'endorsements' I don't see a lot; it mysteriously went down a rank, and today back up. On the other hand, yesterday I got a message that there had been bad reports also.
Today, there was a match where two of five other random people on a team did not listen to the voice chat in a 'competitive match' and I told them that prevented a coordinated plan. The team did not play an important role, and I mentioned we could use that. Someone said 'telling the team they suck doesn't help'; I said, 'did I use the word 'suck'? No. I'm telling them what needs to be done to win.' The person was hostile enough I said I was blocking his chat, he said 'good'.
Then after the game, it said my account is suspended for a week, obviously because that guy had done a report.
This is the problem with such automated systems. They encourage basically not participating in the communication. Blizzard's stated policy is they will not reverse such bans.
So whether they're for people acting badly, or people criticizing their acting badly and the people acting badly reporting them, it's the same to the system.
This comes up in a lot of online situations. It's different than, say, these forums where if there's a conflict and reporting, a person reviews the behavior and responds based on the facts.
An alternative is another Blizzard game, Hearthstone, where the players have almost no interaction - just a small number of 'emotes' they can press. "Wow". "Oops". Etc.
That's quite a different experience. I've had hundreds of 'friend' requests in Overwatch (if not thousands by now), but never one I know of in Hearthstone.
Moderating costs money for a game (or for these forums, volunteer or paid time). A game with millions of customers has a hard time with a budget for moderating the behavior, so it's automated.
But that results in problems for people however they deal with it - whether getting banned, or ignoring bad behavior, or ending participation in the communication.
No easy answer, but I suspect there is improvement available, such as weighting the negative reporting based on the positive reporting. Or maybe 'player volunteer' moderators given reports at random?
Even the latter probably isn't practical, since so much is based on voice chat, and they'd have to save all the voice chat for each player in each match and take a long time for someone to listen to it.
Any ideas? It raises the temptation not to continue participating in the purchased game.
They added an 'endorsement' system to try to help reduce the toxic behavior, and it did, but there's still plenty.
I've usually been getting multiple 'endorsements' each match, but sometimes there are players who get criticized for various things. They're often the same people who do a lot of insulting and such.
And telling them to do something different, telling them their communications are blocked, often seems to result in their reporting me ironically.
And the system seems automated. Get reported, it's assumed valid.
I recently had a high level of positive 'endorsements' I don't see a lot; it mysteriously went down a rank, and today back up. On the other hand, yesterday I got a message that there had been bad reports also.
Today, there was a match where two of five other random people on a team did not listen to the voice chat in a 'competitive match' and I told them that prevented a coordinated plan. The team did not play an important role, and I mentioned we could use that. Someone said 'telling the team they suck doesn't help'; I said, 'did I use the word 'suck'? No. I'm telling them what needs to be done to win.' The person was hostile enough I said I was blocking his chat, he said 'good'.
Then after the game, it said my account is suspended for a week, obviously because that guy had done a report.
This is the problem with such automated systems. They encourage basically not participating in the communication. Blizzard's stated policy is they will not reverse such bans.
So whether they're for people acting badly, or people criticizing their acting badly and the people acting badly reporting them, it's the same to the system.
This comes up in a lot of online situations. It's different than, say, these forums where if there's a conflict and reporting, a person reviews the behavior and responds based on the facts.
An alternative is another Blizzard game, Hearthstone, where the players have almost no interaction - just a small number of 'emotes' they can press. "Wow". "Oops". Etc.
That's quite a different experience. I've had hundreds of 'friend' requests in Overwatch (if not thousands by now), but never one I know of in Hearthstone.
Moderating costs money for a game (or for these forums, volunteer or paid time). A game with millions of customers has a hard time with a budget for moderating the behavior, so it's automated.
But that results in problems for people however they deal with it - whether getting banned, or ignoring bad behavior, or ending participation in the communication.
No easy answer, but I suspect there is improvement available, such as weighting the negative reporting based on the positive reporting. Or maybe 'player volunteer' moderators given reports at random?
Even the latter probably isn't practical, since so much is based on voice chat, and they'd have to save all the voice chat for each player in each match and take a long time for someone to listen to it.
Any ideas? It raises the temptation not to continue participating in the purchased game.