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gaming and ping

IfReborn

Member
i rember reading somewhere that if you had 2 internet conections there was a way that you could cut your ping in half. I think the peson claimed that when you sent a packet you would have to wait for a confermation packet before your next packet was sent. any way i dont understand any of this i would just like a lower ping. as i am sure all of us do.
 
yeah i heard you could somehow put 2 56ks together and it would be like ISDN or something...do you have dsl/cable..or 56k? i really dont know if you can do it but someone talked about it...heh
 
wow you want 50 on euro servers?...hmm that's gonna be pretty tough. I play UT2004 sometimes and they have this NGI server that is in Italy and i get really crappy ping (around 150-160) and my ISP is decent. so pinging 50 might be hard unless you can figure out how to do that thing you were talking about. guess it also has to do with the quality of the server but whatever.
 
Originally posted by: jononew22
yeah i heard you could somehow put 2 56ks together and it would be like ISDN or something...do you have dsl/cable..or 56k? i really dont know if you can do it but someone talked about it...heh


rofl...
 
lol, I hope this thread is a tongue in cheek thing...

btw, if it's not, has the OP tried the search function?
 
Originally posted by: IfReborn
i rember reading somewhere that if you had 2 internet conections there was a way that you could cut your ping in half. I think the peson claimed that when you sent a packet you would have to wait for a confermation packet before your next packet was sent. any way i dont understand any of this i would just like a lower ping. as i am sure all of us do.

sounds like they're describing the windowing and handshaking functionality of tcp, but I don't exactly see how that could work anyway, because I would think if you sent one packet out on one adapter, and another out on the second adapter, you would still have to recieve two acknowledgements...
 
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