[ GamesPot ] Huge Assassin's Creed Unity Patch Coming Next Week

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chimaxi83

Diamond Member
May 18, 2003
5,457
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This game and Ubisoft are such a joke. Let's continue to deflect and make it Nvidia vs AMD though. The Ubisoft love fest makes zero sense :rolleyes:
 

tential

Diamond Member
May 13, 2008
7,348
642
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This game and Ubisoft are such a joke. Let's continue to deflect and make it Nvidia vs AMD though. The Ubisoft love fest makes zero sense :rolleyes:

It's only Carfax (and 1-2 other members that have rigs $2000+) that really stick up for this game. Everyone else doesn't stick up for it at all. He just happens to always defend it and defend it vocally.

Assassin's Creed Unity Patch 4 Delayed

""As stated last week, we'd expected to release the patch today (and we know that many are anticipating its release), but we are choosing to hold off until we can give you the improvements we've promised," Ubisoft went on. "We are committed to delivering major performance improvements, which requires that we refurbish the Paris map and that will take a few more days to hit the high level of quality our players deserve."
http://www.gamespot.com/articles/assassin-s-creed-unity-patch-4-delayed/1100-6424231/

Boom, 2nd time that Ubisoft confirms the game code / game engine optimization was broken. If it wasn't for gamers criticizing Ubisoft, this patch would have never happened. Glad some of us don't just accept launch performance as "well optimized" when it takes 970 SLI to get good frames at 1080p with MSAA.

AC Unity Release Canidate 2 is on it's way guys. I'm excited Ubisoft has given users the opportunity to pay full release price to beta test this game!

I think I'll play it on RC4/Retail Release Quality. Should be another 3 months.
 

Red Hawk

Diamond Member
Jan 1, 2011
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AC4 doesn't even have tessellation. It's not a complete DX11 game. Why anyone would defend that combined with its poor performance is beyond me.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
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AC4 doesn't even have tessellation. It's not a complete DX11 game. Why anyone would defend that combined with its poor performance is beyond me.

Sounds like NV's behind on that one. Just goes to show that GW is basically NV providing the code to the developer. How do you manage to make a game you claim to be next game over 3-4 years of development time, then promise tessellation and don't even have it 1 month after launch? I honestly think they just took XB1 version, ported it to the PC, then NV provided GW's code but didn't have enough time to finish the tessellation, or Ubisoft told them to hold off since with it on the game would be unplayable. Given how poorly the game ran on PS4 9 months ago, the PC port probably took less than 12 months and was low priority. Now they are going back to fix the PC version.

It's pretty obvious this game bombed as it's already $30 just 1 month after release:

http://slickdeals.net/f/7511230-ass...r-pc-29-99-each-free-shipping-w-prime-or-fsss

Sad part is those who bought it on release and are waiting for the patch to start playing it again basically wasted $20-30 by buying it on launch date.
 
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S.H.O.D.A.N.

Senior member
Mar 22, 2014
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the PC port probably took less than 12 months and was low priority.

I believe the PC port was handled by Ubisoft Kiev, a studio with less than stellar performance record when it comes to optimization.

Then again, I'm not sure if any studio would have done a better job, given the nature of the engine ACU is running on.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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Sounds like NV's behind on that one. Just goes to show that GW is basically NV providing the code to the developer. How do you manage to make a game you claim to be next game over 3-4 years of development time, then promise tessellation and don't even have it 1 month after launch? I honestly think they just took XB1 version, ported it to the PC, then NV provided GW's code but didn't have enough time to finish the tessellation, or Ubisoft told them to hold off since with it on the game would be unplayable. Given how poorly the game ran on PS4 9 months ago, the PC port probably took less than 12 months and was low priority. Now they are going back to fix the PC version.

It's pretty obvious this game bombed as it's already $30 just 1 month after release:

http://slickdeals.net/f/7511230-ass...r-pc-29-99-each-free-shipping-w-prime-or-fsss

Sad part is those who bought it on release and are waiting for the patch to start playing it again basically wasted $20-30 by buying it on launch date.

Even being a console port isn't an excuse now. Xbox One and PS4 have tessellation. Dragon Age Inquisition had tessellation across all next-gen platforms, at release. The ACU engine probably was just too inefficient and unoptimized to implement it at all with the time they had for development.
 
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Rezist

Senior member
Jun 20, 2009
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I hope they come back and re-bench this game when they get it working, I'm not sure what platform to get it for, if the PS4 version is more stable then the PC version might be the one to get.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
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AC4 doesn't even have tessellation. It's not a complete DX11 game. Why anyone would defend that combined with its poor performance is beyond me.

Overrated feature anyway, I can't even tell the difference whether its on or off in Shadows of Mordor.

BTW instead of using just 2384908248 polygons we can use 32742784792379472 polygons and rendering other technically impressive but ultimately useless crap that makes virtually imperceptible improvements so we can how pat each other on the back about the amazing achievement of driving a OCed 8 core i7 and quad SLI 980 to 1 fps. Games now are already part of that sick trend now.
 

raghu78

Diamond Member
Aug 23, 2012
4,093
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Right, so even though AMD themselves claim that the Omega drivers improves AC Unity performance, you still seem hellbent on believing that patch 1.3 was responsible for the massive performance gains even though Ubisoft didn't explicitly state that patch 1.3 was a performance enhancing patch.. Fine logic there :rolleyes:

While it's possible that 1.3 did improve performance across the board like SKYMTL says, there is no way that it can explain the huge increase in performance for AMD rigs.

I mean, I haven't heard any Nvidia users saying that patch 1.3 increased their performance by leaps and bounds.. Have you?

dude SKYMTL is going to post the results for Nvidia, AMD and Intel . So whatever logic you are talking about its going to be put to the test. There is a lot of difference between IHV claims and reality. So I am waiting to see SKYMTL results and your reactions. should be fun. A broken game is a broken game no matter how much you defend it. did you even see the reviews and the user score on meta critic. btw a lot of users with negative feedback were running Nvidia GPUs :D
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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Overrated feature anyway, I can't even tell the difference whether its on or off in Shadows of Mordor.

BTW instead of using just 2384908248 polygons we can use 32742784792379472 polygons and rendering other technically impressive but ultimately useless crap that makes virtually imperceptible improvements so we can how pat each other on the back about the amazing achievement of driving a OCed 8 core i7 and quad SLI 980 to 1 fps. Games now are already part of that sick trend now.

Some games don't implement it too well, but it's a pretty clear difference in Dragon Age Inquisition. So far any use of tessellation has basically been adding nice but inessential detail, since games have still had to support the PS3 and 360 which don't have tessellation (well, the 360 does, but it's very limited compared to DX11 level tessellation). As developers switch to supporting PS4, Xbox One, and PC exclusively, I'm sure we'll see more creative, gameplay-centric applications of tessellation. That's why it's important to master the tech now, rather than trying to figure it out while you're applying it to something in gameplay.

btw a lot of users with negative feedback were running Nvidia GPUs :D

Case in point: Totalbiscuit. He had problems on his brand new GTX 980 SLI/i7-5930K build.

By the way, I pretty firmly believe the fault for ACU's performance problems lies firmly with Ubisoft. They rushed the game, resulting in unoptimized, buggy gameplay across all systems. I'm sure that Nvidia did not want the game to be released under their GameWorks brand in such an unoptimized state, since performance issues affect Nvidia systems as well.
 
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ctsoth

Member
Feb 6, 2011
148
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Right, so even though AMD themselves claim that the Omega drivers improves AC Unity performance, you still seem hellbent on believing that patch 1.3 was responsible for the massive performance gains even though Ubisoft didn't explicitly state that patch 1.3 was a performance enhancing patch.. Fine logic there :rolleyes:

While it's possible that 1.3 did improve performance across the board like SKYMTL says, there is no way that it can explain the huge increase in performance for AMD rigs.

I mean, I haven't heard any Nvidia users saying that patch 1.3 increased their performance by leaps and bounds.. Have you?

You're a shameless elitist. 'Maxed out at 1440p' is a joke. Hell, I can mod Skyrim to a much higher graphics quality than AC Unity with a fraction of the power it takes you to get to your precious 60fps with sli.

You realize that 1440p isn't exactly a leading edge resolution, and that 60fps on 2x 970s is a joke right? Why don't you do a little homework on total throughput of your system and compare it to the rendered result, and preach on about all the glorious optimizations you so gloriously proclaim.

But wait, there's more! I know you wont.
 
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tential

Diamond Member
May 13, 2008
7,348
642
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You're a shameless elitist. 'Maxed out at 1440p' is a joke. Hell, I can mod Skyrim to a much higher graphics quality than AC Unity with a fraction of the power it takes you to get to your precious 60fps with sli.

You realize that 1440p isn't exactly a leading edge resolution, and that 60fps on 2x 970s is a joke right? Why don't you do a little homework on total throughput of your system and compare it to the rendered result, and preach on about all the glorious optimizations you so gloriously proclaim

His 1440p AC Unity screenshots are a site to behold.... if you want to see graphics fidelity that's worse than even Crysis 1.
 

ctsoth

Member
Feb 6, 2011
148
0
0
I think his defense of the AC franchise is so verdant as he probably imagines he's the main character, and so takes any criticism as a personal insult.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
I think his defense of the AC franchise is so verdant as he probably imagines he's the main character, and so takes any criticism as a personal insult.

Can you imagine if you spent so much on a rig but get subpar results and instead of respect and adoration, people find you a fool? You will be pissed. I would be pissed too.

Let's hope Microsoft manages to tax SLI 980s with Minesweeper so hard that it can put that hardware to good use! :D
 

AnandThenMan

Diamond Member
Nov 11, 2004
3,991
627
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I don't know about anyone else but I don't build my computers so I get accolades on a forum for my framerates. :D
 

raghu78

Diamond Member
Aug 23, 2012
4,093
1,476
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AC Unity Release Canidate 2 is on it's way guys. I'm excited Ubisoft has given users the opportunity to pay full release price to beta test this game!

I think I'll play it on RC4/Retail Release Quality. Should be another 3 months.

well said :D
 

rgallant

Golden Member
Apr 14, 2007
1,361
11
81
I think his defense of the AC franchise is so verdant as he probably imagines he's the main character, and so takes any criticism as a personal insult.
have you played the game and own it ?
or are you just going by third party bashing of a game you will never buy ?
 

stahlhart

Super Moderator Graphics Cards
Dec 21, 2010
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Closed, for what I anticipate will be a lot of moderating.
-- stahlhart
 
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