[ GamesPot ] Huge Assassin's Creed Unity Patch Coming Next Week

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Feb 19, 2009
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Right.... Last time I checked, Ubisoft didn't have any input in AMD's driver development..

Actually it is exactly that, AMD says they do not get access during GameWork titles under development to optimize. Thus they can only focus on it post release.

http://www.forbes.com/sites/jasonev...d-potentially-the-entire-pc-gaming-ecosystem/

It's actually a good thing Omega massively boost ACU performance. It means whatever GameWorks did, did not artificially reduce performance on AMD hardware (ie. Crysis 2 tessellated invis ocean or max tessellation on flat surfaces for the hell of it). It's a good sign GameWorks is more benign than previous TWIMTBP games.
 

HeXen

Diamond Member
Dec 13, 2009
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This is great for me cause I haven't played this game yet. So at least my first time experience will be as intended. Didn't really want to wait another week though, I just got my new gaming rig and ready to play something.
 

tential

Diamond Member
May 13, 2008
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Lets be clear on one thing, AC Unity was definitely bug ridden. But was it optimized? Yes it was..

Optimization has nothing to do with game bugs. Optimization means it takes good advantage of the hardware it's running on, and in my opinion, it does.

Was it perfect though in that respect? Of course not. But since the launch I've been able to hit and maintain 60 FPS at 1440p maxed settings with FXAA V-sync on, and considering how much detail the engine is rendering, thats an impressive accomplishment..

So a game is optimized when Carfax can achieve 60 FPS on his PC.

K.
 

Carfax83

Diamond Member
Nov 1, 2010
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That is debatable, and I'm not hating on Acu, looks great no doubt. Maybe this is a bit ot but my qualm is about laying the blame for performance issues on amd when even you admitted that this is a bug ridden game. To clarify I'm not saying amd couldn't tune the drivers to gain more performance but how is it AMDs fault that the game got released in such a terrible state on every platform?

Like I said, being bug ridden and being unoptimized are two different things.

When AC Unity first launched, it had a game breaking bug on PC where if you accessed the lower half of the map, the game would freeze! The second patch fixed that problem.

But I'm talking strictly about performance. To me, the engine from a performance perspective is optimized. If it weren't, then I would not have been able to run at 60 FPS maxed out.

How many games with this kind of IQ and scope allows you to run at 60 FPS at launch? Very, very few..

As for AMD, they obviously had a driver issue with the game caused by late access to the game code. But they ended up fixing it, and some users have gotten a 100% performance increase in some situations..

And this is before Ubisoft released their performance patch. The performance patch isn't due out till next week, so you can't say it was Ubisoft's fault for AMD's lack of performance in AC Unity.
 

Carfax83

Diamond Member
Nov 1, 2010
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Actually it is exactly that, AMD says they do not get access during GameWork titles under development to optimize. Thus they can only focus on it post release.

Yes, and Nvidia doesn't have access to G.E games until post release as well.. Thats just business and politics..

Anyway, having GameWorks technology doesn't necessarily imply the game won't run well on AMD. The only G.W tech that AC Unity currently has, are HBAO+, PCSS and TXAA.

TXAA won't run on AMD hardware period, so that doesn't matter. HBAO+ and PCSS both run perfectly fine on AMD hardware however, albeit a bit slower than on Nvidia..

I'm hoping the tessellation patch comes with the update next week. Then we'll see real next gen tessellation!
 

KaRLiToS

Golden Member
Jul 30, 2010
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Carfax, it's the same freakin story with you every freakin thread. Turning it into AMD versus Nvidia. Now you'll stop your crap right now and go open you own freakin thread named "AMD versus Nvidia".

This topic is about AC unity forth patch. OK?

Nowhere in the article they talk about Nvidia vs AMD.

Now stop igniting the war.
 

Carfax83

Diamond Member
Nov 1, 2010
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So a game is optimized when Carfax can achieve 60 FPS on his PC.

K.

A game is optimized if it takes advantage of a system's hardware. Obviously since I can hit and sustain 60 FPS at maxed IQ, the game must be taking advantage of my system's hardware as 60 FPS is the golden fleece so to speak.

Unoptimized means that a game cannot utilize hardware effectively no matter what. Examples of unoptimized games include Borderlands 2 which suffers from lag with PhysX turned on regardless of hardware config, and Watch Dogs which had severe stuttering issues regardless of hardware config.

In Watch Dog's defense, the latest patch ameliorated the stuttering issue for single card systems, but worsened it for SLI systems. So right now, even though Watch Dogs has been out for months and has far less graphical detail than AC Unity, I still can't play the game at sustained 60 FPS.
 

Carfax83

Diamond Member
Nov 1, 2010
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Carfax, it's the same freakin story with you every freakin thread. Turning it into AMD versus Nvidia. Now you'll stop your crap right now and go open you own freakin thread named "AMD versus Nvidia".

This topic is about AC unity forth patch. OK?

Nowhere in the article they talk about Nvidia vs AMD.

Now stop igniting the war.

I think you're imagining things or perhaps you're a bit too sensitive to criticism towards AMD. The thread topic is about the AC Unity performance patch, and in your OP, the quoted statement even mentions AMD and the Omega drivers..

So I'm not off topic, and I'm not starting any war..
 

KaRLiToS

Golden Member
Jul 30, 2010
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Get out man. You are now talking about Watch Dogs and Borderlands 2 physx, can you be more off topic?
 

raghu78

Diamond Member
Aug 23, 2012
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I hope Ubisoft learned a sharp lesson from AC Unity's release. It's better to delay, than to release a game early and suffer a tarnished reputation and increased cynicism in the gaming community.

AC Unity despite it's bugs and deficiencies is still the most technologically accomplished game to date by far, and it's optimized fairly well. The poor performance on AMD hardware in the beginning lies squarely on AMD.. They needed time to optimize their drivers, and they took their sweet time doing it since they were fixing a whole bunch of other stuff as well.

Omega + AC unity patch 1.3 improves performance. So definitely it required co-operation from the developer too. So enough of AMD bashing. :thumbsdown:

http://forums.ubi.com/showthread.php/972897-AMD-Omega-Driver-Massive-boost-in-Frame-rate-for-ACU
https://www.youtube.com/watch?v=ooOQUdlHpN4

btw if the game was optimized why is patch 1.4 going to bring performance improvements. we are already a month from game release. if this is what you call by optimized then I suggest you improve your understanding of the english language.

http://assassinscreed.ubi.com/en-US....aspx?c=tcm:152-187731-16&ct=tcm:148-76770-32
http://www.dsogaming.com/news/assas...ss-performance-issues-more-details-next-week/

Ubisoft ships games which are buggy as hell and an unoptimized pile of mess. no doubt about that. the latest patch for Watch Dogs broke SLI performance. btw the game was released six months back. You can expect Ubisoft to provide AC Unity patches too six months after launch.

http://www.hardocp.com/article/2014...x_980_sli_4k_video_card_review/5#.VIuu98kVJ8E
http://www.hardocp.com/article/2014...980_sli_overclocked_gpu_review/4#.VIuu0ckVJ8E
 
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DarkKnightDude

Senior member
Mar 10, 2011
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Its definitely not optimized properly. Weird ass processor usage (though at least its multicore compared with Black Flag) and the FPS never changes when you mess around the settings even after restarting also the LOD is laughable.

I wish they gave us an option to scale the NPC density because honestly all those NPCs just walk around and do nothing, glitch into walls, walk in midair, get stuck on other people.
 

Carfax83

Diamond Member
Nov 1, 2010
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Omega + AC unity patch 1.3 improves performance. So definitely it required co-operation from the developer too. So enough of AMD bashing. :thumbsdown:

http://forums.ubi.com/showthread.php/972897-AMD-Omega-Driver-Massive-boost-in-Frame-rate-for-ACU
https://www.youtube.com/watch?v=ooOQUdlHpN4

Funny, but your links provide no evidence to support your claim that patch 1.3 was crucial to the performance gain with the Omega drivers..

Ubisoft's own patch 3 notes says NOTHING about performance increases on PC, whether Nvidia or AMD. Patch 3 was mostly about fixing bugs on all platforms and specific frame rate drops on the consoles.. I myself didn't notice any performance increase with patch 3 on my own system.

So sorry, the evidence says that it was AMD's inefficient drivers that was the culprit for the low performance initially. So whatever was holding back AMD's performance with AC Unity, it's now been fixed via the driver update.

btw if the game was optimized why is patch 1.4 going to bring performance improvements. we are already a month from game release. if this is what you call by optimized then I suggest you improve your understanding of the english language.

Now you're just being silly. Optimization isn't an on and off switch.. And I already said multiple times throughout this thread that there's always room for improvement..

For what it is though, AC Unity was decently optimized from the get go for such a massive game with cutting edge technology..

Ubisoft ships games which are buggy as hell and an unoptimized pile of mess. no doubt about that. the latest patch for Watch Dogs broke SLI performance. btw the game was released six months back. You can expect Ubisoft to provide AC Unity patches too six months after launch.

Ubisoft does have a penchant for releasing unfinished games. Watch Dogs was a special case though, and not really indicative of their abilities generally speaking.

AC Unity won't receive patches for as long as Watch Dogs did, because the AnvilNext engine isn't fundamentally broken unlike the Disrupt Engine.. Ubisoft needs to do some major overhauls of the Disrupt Engine if they want a smooth launch for Watch Dogs 2..
 

RussianSensation

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Sep 5, 2003
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Optimized condition isn't met just because a game hits 60 fps. It's about what level of hardware is required for a given level of technical prowess/graphics and performance combined. If it takes a 760 to get 30 fps and 980 to hit 60 FPS in PacMan or original Mario Super Bros., according to you, the game is well optimized. It is no wonder people say Trine2, Alien Isolation or Crysis 3 are well optimized because they run well relative to their hardware demands relative to their graphics -- among the best optimized games on the PC compared to other games.

It's hard to argue with a poster who keeps defending the AC franchise and thinks Unity is the best looking / next gen game on the PC. Unity can't be next generation for starters when it doesn't look a generation beyond Crysis 3, Metro LL or Tomb Raider. How many times does this need to be repeated? In many ways even Uncharted 4 and Infomous Second Son look better than Unity. Again, a next generation game today would need to look better by 1 generation compared to anything out. It also implies that Unity must look as good as any PS4 game for the entire PS4 generation because Crysis 1, a true next generation game at that time, did look as good as any PS3 game for all of Ps3's life. Unity fails miserably in this regard by failing to look 1 gen above PC games and not matching ISS and U4, nevermind 2016-2019 PS4 games. You keep saying how those Unity screenshots weren't pre-rendered but are in-game engine. There are no such graphics in any section of the game in real time. It's like ND claiming the E3 trailer of U4 was in-game. So what? It's easy to make a scripted 2 minute scene using the game engine and it would have 0 to do with real world real time graphics of the same game.

What's interesting is nearly every professional review, nearly every PC and console gamer thinks Unity is unoptimized (ie, it does NOT look great given the hardware demands and scales poorly based on various professional analysis such as Digital Foundry and AT), here we have 1 guy who disagrees with almost everyone. This game doesn't have a divided opinion of optimization like Crysis 1 or Metro games do. Instead, almost everyone with experience of PC gaming thinks the game is an optimized mess. Also, there are several issues with LOD in draw distance, low polygon character models, primitive physics, very poor shadow and lighting model, poor character hair, low resolution textures, etc. These factors contribute to exacerbate how poorly optimized Unity is. None of this is surprising since the last 3 AC games have been unoptimized on the PC. It's a track record. For example why does Unity run so much worse than FC4, but looks worse in many areas? How broken is the game that reducing NPC count does nothing to raise FPS?

There are way too many screenshots on our and other forums which highlight that while in some areas the game looks good, in others it looks downright like a 2010-2011 game. Over the years I have noticed you cheer the AC franchise over and over and defend its horrible performance on the PC. Ok, it's your opinion but most gamers disagree based on what one can read on forums and reviews of AC U. I also remember you denying how ugly AC3 looked, especially in the snow levels, and I once again called out primitive lighting and shadow model and low polygon character models:

http://gamegpu.ru/action-/-fps-/-tps/assassins-creed-iii-test-gpu.html

Let's not even forget that Ubisoft accused AMD of poor performance and bugs as if AMD causes horrible performance and bugs on NV hardware too:
http://www.kitguru.net/components/g...e-of-assassins-creed-unitys-poor-performance/

Later Ubisoft themselves admitted that the code is not optimized and they will be releasing "performance patches" for everyone, not just AMD users. Complete contradiction to their earlier damage defense, huh?


Anyways, looking forward to this magical 1.4 performance patch and many more to go so that hopefully by the time the game hits $5-10 it won't require 970 G1@ 1.4Ghz in SLI to hit 60 fps with blurfest FXAA.
 
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Carfax83

Diamond Member
Nov 1, 2010
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Optimized condition isn't met just because a game hits 60 fps. It's about what level of hardware is required for a given level of technical prowess/graphics and performance combined. If it takes a 760 to get 30 fps and 980 to hit 60 FPS in PacMan or original Mario Super Bros., according to you, the game is well optimized. It is no wonder people say Trine2, Alien Isolation or Crysis 3 are well optimized because they run well relative to their hardware demands relative to their graphics -- among the best optimized games on the PC compared to other games.

Basically, it sounds to me like you're just mad that AC Unity requires higher specs than your typical game. Cry me a river. What do you expect for a current gen only game?

The fact that you keep comparing AC Unity which is a fully seamless and massive open world game to corridor shooters, and now even side scrollers (honestly?) says a lot about your misunderstanding of game technology :whiste:

It's hard to argue with a poster who keeps defending the AC franchise and thinks Unity is the best looking / next gen game on the PC. Unity can't be next generation for starters when it doesn't look a generation beyond Crysis 3, Metro LL or Tomb Raider.

Again, comparing linear and segmented games like Crysis 3 and Metro LL to AC Unity implodes your own argument because it exposes your lack of understanding.

AC Unity dwarfs those games, and it's fully seamless and open world. There's no comparison between them and AC Unity, because AC Unity is rendering a ton more detail..

And unlike you, I have all of those games so I can actually make a fair and objective comparison..

I also remember you dedendijg how ugly AC3 looked, especially in the snow levels, and I once again called out primitive lighting and shadow model and low polygon character models:

Now you're definitely imagining things as I don't even have AC3.

Let's not even forget that Ubisoft accused AMD of poor performance and bugs as if AMD causes horrible performance and bugs on NV hardware too:
http://www.kitguru.net/components/g...e-of-assassins-creed-unitys-poor-performance/

Show me where it says in that article that Ubisoft "accused" AMD of poor performance and bugs? The actual quote is this:

“We are aware that the graphics performance of Assassin’s Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations,” the statement by Ubisoft reads. “This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available.”

Basically it just sounds like they were saying that the game had issues running on certain AMD based systems.. Accusation is nowhere to be found..

Although I personally believe the fault lies with AMD, which was eventually fixed with the driver update..

Later Ubisoft themselves admitted that the code is not optimized and they will be releasing "performance patches" for everyone, not just AMD users. Complete contradiction to their earlier damage defense, huh?

Yeah, a developer that continues to improve the game via post release patches, amazing huh? :whiste:

Anyways, looking forward to this magical 1.4 performance patch and many more to go so that hopefully by the time the game hits $5-10 it won't require 970 G1@ 1.4Ghz in SLI to hit 60 fps with blurfest FXAA.

Actually with V-sync off I'm getting in the 70s
 

WittyRemark

Member
Dec 7, 2014
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Almost Every game that is a GameWorks title runs bad on PC, especially on AMD hardware.
Watch Dogs, Unity,FC4, I don't know, maybe it's ubi's fault as these games are un-optimized mess.
Ofcourse it's only my opinion and I don't know what goes on behind the curtains.
 
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Red Hawk

Diamond Member
Jan 1, 2011
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Actually it is exactly that, AMD says they do not get access during GameWork titles under development to optimize. Thus they can only focus on it post release.

http://www.forbes.com/sites/jasonev...d-potentially-the-entire-pc-gaming-ecosystem/

It's actually a good thing Omega massively boost ACU performance. It means whatever GameWorks did, did not artificially reduce performance on AMD hardware (ie. Crysis 2 tessellated invis ocean or max tessellation on flat surfaces for the hell of it). It's a good sign GameWorks is more benign than previous TWIMTBP games.

Ugh. You do realize that the "invisible ocean" in Crysis 2 was not an "artificial way to reduce performance"? The way water was rendered in the engine, they had one level "ocean" stretching across the whole map, with water only appearing in the places it wanted to. Lots of game engines do this, it's actually a more efficient way of rendering a high-quality ocean than having to determine where to render it specifically and splitting it up across the whole map.

Anyways, it's good for Ubisoft to be working on this patch. I do wonder now if they'll ever get around to implementing tessellation. It's neither present on consoles nor PC, but before release they said it was coming to PC in a patch. It's baffling in two ways -- for one, the graphics chips in the Xbox One and Playstation 4 have fully functional dual geometry engines just like the ones in AMD's Tahiti, Pitcairn, and Bonaire chips. They don't have the shading power necessary to reach the level of detail that Tahiti can, but tessellation is still very doable on next gen consoles, and recent games have been implementing it (ie Dragon Age Inquisition). Second, as we all know, ACU is an Nvidia sponsored game on PC; given that Nvidia still holds a tessellation advantage over AMD, one would think they'd be eager to continue implementing it in games. Yet it didn't make it into any version of the game. Just another sign that the game was rushed, and the Anvil Next engine is not a truly mature next-gen game engine.

I'd hope for Ubisoft to keep their word and work in tessellation at a later date, but it very well might be dropped as they focus their attention on fixing the actual game.
 

Abwx

Lifer
Apr 2, 2011
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Almost Every game that is a GameWorks title runs bad on PC, especially on AMD hardware.
Watch Dogs, Unity,FC4, I don't know, maybe it's ubi's fault as these games are un-optimized mess, or AMD's.
Ofcourse it's only my opinion and I don't know what goes on behind the curtains.
So Please enlighten me with your pearls of wisdom.

Contrary to Nvidia AMD has no access to thoses games libraries, they must optimise using a trial and error scheme, that is almost blindly.
 
Feb 19, 2009
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That's a cheap way of doing things.
Does AMD does the same with them?

Do most AMD GE games run like crap on NV hardware? Nope. Some even run faster on NV hardware. So regardless of what is said, the results speak for themselves.

I find it odd that some here gloat and come up with absurd statements like AMD drivers are bad because they run poorly in NV sponsored games, when the entire purpose of TWIMTBP and now GameWorks is A) ensure games run well on NV and B) ensure AMD gets no access during development to optimize.
 

WittyRemark

Member
Dec 7, 2014
118
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Do most AMD GE games run like crap on NV hardware? Nope. Some even run faster on NV hardware. So regardless of what is said, the results speak for themselves.

I find it odd that some here gloat and come up with absurd statements like AMD drivers are bad because they run poorly in NV sponsored games, when the entire purpose of TWIMTBP and now GameWorks is A) ensure games run well on NV and B) ensure AMD gets no access during development to optimize.

That's what I thought too.
Just had to confirm though ,that I wasn't the only one.
And I totally agree on the drivers part too,you literally just took the words out of my mind.
 
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Abwx

Lifer
Apr 2, 2011
12,000
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That's a cheap way of doing things.
Does AMD does the same with them?

No, i ve heard nothing of the sort with Gaming Evolved, AMD provide the necessary libraries for their specific features like TressFX.


Do most AMD GE games run like crap on NV hardware? Nope. Some even run faster on NV hardware. So regardless of what is said, the results speak for themselves.

I find it odd that some here gloat and come up with absurd statements like AMD drivers are bad because they run poorly in NV sponsored games, when the entire purpose of TWIMTBP and now GameWorks is A) ensure games run well on NV and B) ensure AMD gets no access during development to optimize.


I would go as far as saying that Nvidia hardware is generaly inferior and that it s all Gameworks purpose to give Nvidia 10-15% advantages here and there such that when games scores are averaged they ll be always on top by a little margin, just look at Hardware.fr Maxwel review, without the titles using Gameworks the 980/970 would be barely at 290/290X level.
 
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DarkKnightDude

Senior member
Mar 10, 2011
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Yeah, a developer that continues to improve the game via post release patches, amazing huh? :whiste:

If the game was properly bug tested and not rushed before holidays you wouldn't need 4 different patches just to address these issues. "Improving" the game is now apparently fixing bugs that shouldn't have been overlooked. ;)
 

raghu78

Diamond Member
Aug 23, 2012
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If the game was properly bug tested and not rushed before holidays you wouldn't need 4 different patches just to address these issues. "Improving" the game is now apparently fixing bugs that shouldn't have been overlooked. ;)

It does not matter how many reviewers have lambasted the game and even if the stock market punishes Ubisoft for the AC Unity fiasco.

http://finance.yahoo.com/tumblr/blo...-after-abysmal-assassins-creed-165926902.html

http://www.pcgamer.com/assassins-creed-unity-review/

He chooses to believe that AC Unity was optimized and not buggy at launch. This is to put it simply ignoring the facts. :biggrin:

http://www.metacritic.com/game/pc/assassins-creed-unity/user-reviews

The user review score (average) is 2.3 based on 922 ratings. that says a lot about how bad it is.
 
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el etro

Golden Member
Jul 21, 2013
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Although I personally believe the fault lies with AMD, which was eventually fixed with the driver update..

Two 970s to achieve 60FPS on the game and it is AMD's fault?

Yeah, a developer that continues to improve the game via post release patches, amazing huh? :whiste:

Is not continue improving performance, is fixing the performance of the game for the wast majority of the cards.

Actually with V-sync off I'm getting in the 70s

With two 970s... awesome optimization.






The user review score (average) is 2.3 based on 922 ratings. that says a lot about how bad it is.

Many guys with Nvidia rigs blaming the game for poor performance.
 
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