Bioshock did this, you could use the environment to your advantage, there was often pools of water, pools of oil, gas canisters and other physics objects laying around the room, you could combine that with Inferno/telekinesis/Electrobolt to get some powerful combos. For example you can ignite a chair, pick it up and hurl it at an enemy, doing damage and setting them on fire, if they're near water they will run to it to put themselves out, once they're standing in it you could hit it with an electrobolt and fry them. The sequel improved on this with various traps, you could combine with plasmid effects to get swirling tornados of fire and things like that.
Another quite good game for this was Dark Messiah of Might and Magic, specifically the mage class. You had ice/fire spells which you could combine with elements in the environment to make traps and deal damage in some very clever ways, set a barrel on fire and kick it down a flight of stairs as enemies charge up at you, or freeze the floor near a fire, line up an enemy, kick them into the ice patch watch them slide over straight into the fire.
Dragon Age: Origin allowed the mages to combine a few of the spells as well.