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Games that promised innovation but didnt

Brink

It promised to be a seamless online offline affair. I preordered it and was quite excited. It turned out to be 60 dollars for about 8 maps where you are defending or attacking certain positions why you either try to fix/defend or destroy/aquire something. Really no consequences for dying and I beat both campaigns in a week. The only game that took less time to beat was the bouncer, beat it 3 times in 2 hours.

Steel Battalion Heavy Armor

Take a game that used the biggest pariphial used for a home console game and make it for the 360 using the Konnect. http://www.youtube.com/watch?v=g9omrKhjVGc says it all.
 
I remember Unreal 2 was a big one that advertised a slew of things that never came true.

Of course, I mainly remember that one because it was before basically every single studio started bullshitting their way through press. I just don't even think about it anymore, because it's too frequent.
 
Mass Effect 3



It would have been an amazing standalone game with a weak ending. But yes I actually kept the xbox360 because I played the first game on there and wanted all of them for the fully imagined experience. But instead, I got a few text messages in game, for my trouble, and they had very little bearing on the endgame.
 
Bethesda "radiant AI". little more than scripted walk cycles and mudcrab chatter. Filthy things.

Every Peter Molyneux game.

I remember hearing a story about the AI Bethesda scrapped in either Oblivion or Skyrim. It involved two NPCs getting their tools switched and they just ended up fighting to the death.
 
You obviously never played any of the early MMOs then. Ultima Online innovated. WoW innovated and dominated. Even EVE innovated. Sure, the cookie cutter WoW clones that come out now don't innovate, but to say any MMO is ignorant.

UO, EQ, and AC all innovated. So did Eve.

WoW and DAoC innovated some but mostly refined previous attempts.

Other MMOs have tried to innovate but they all mostly fail as it seems the MMO market/publishers of MMOs is/are always looking for another success like WoW. WoW was a once in a lifetime success. There will never be another MMO that is as successful as WoW.
 
I had about 6 buddies who all played Brink with me and we had an absolute blast for months playing it every day.

People who didn't like that game either sucked or had no friends.
 
Brink

It promised to be a seamless online offline affair. I preordered it and was quite excited. It turned out to be 60 dollars for about 8 maps where you are defending or attacking certain positions why you either try to fix/defend or destroy/aquire something. Really no consequences for dying and I beat both campaigns in a week. The only game that took less time to beat was the bouncer, beat it 3 times in 2 hours.

Steel Battalion Heavy Armor

Take a game that used the biggest pariphial used for a home console game and make it for the 360 using the Konnect. http://www.youtube.com/watch?v=g9omrKhjVGc says it all.

I still feel raped by brink. By far the most overhyped POS game I have ever bought.
 
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