motsm
Golden Member
- Jan 20, 2010
- 1,822
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I don't want to put words in his mouth, but I think his point was more about how sequels are often dumbed down from the originals, not so much that the abundance of them is the problem. There were certainly sequels in the 90's, but the trend was typically to keep what made the original work, and in the best cases improve on it. A lot of people get frustrated by sequels now that are labeled as a game they loved, but play nothing like it, because the publisher made major changes to it in order to reach a larger audience.This was in 1992. 21 years ago. I'm not saying it's not true, I'm saying nothing has changed, and nothing here is a new phenomenon. To think that any of this is new or just applies to today's games hasn't been paying attention.
As for examples, this is where you get into rather meaningless semantics, as both sides will of course have their cherry picked games. The thread has always just been about a trend in the industry, and we could sit here all day throwing individual titles at each other.
True enough, but don't say it doesn't work. One of the biggest reason ports of the last couple years have been getting more attention is because of the countless complaints publishers were seeing about their dreadfully lazy ports of the XBOX era. You can trace certain trends in PC ports back to single threads on publisher forums.Complainers are a dime a dozen, praises are hard to find.