- Feb 16, 2003
Why would anyone take that step yet though?Originally posted by: Cattlegod
take into account the number of polygons in a sphere.
at 6 polygons, you have a square, not very representative.
times that by 10x the processing power and you have 60, much better for a sphere
times that by another 10 and you have 600 polygons, virtually a perfect sphere.
times that by another 10 and you have 6000 polygons, 10x the processing power, but not much better of a sphere than the one before it when compared to 6 vs. 60 where there was a huge difference.
I'd agree that the physics, AI, etc. all play a role in it, however I think a lot of it is just hype and needs time to mature so it can be brought into games geared for systems that don't have the high end components.