Games are requiring more powerful computers every year

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AgaBoogaBoo

Lifer
Feb 16, 2003
26,100
2
81
Originally posted by: Cattlegod
diminishing returns.

take into account the number of polygons in a sphere.

at 6 polygons, you have a square, not very representative.

times that by 10x the processing power and you have 60, much better for a sphere

times that by another 10 and you have 600 polygons, virtually a perfect sphere.

times that by another 10 and you have 6000 polygons, 10x the processing power, but not much better of a sphere than the one before it when compared to 6 vs. 60 where there was a huge difference.
Why would anyone take that step yet though?

I'd agree that the physics, AI, etc. all play a role in it, however I think a lot of it is just hype and needs time to mature so it can be brought into games geared for systems that don't have the high end components.
 

Chadder007

Diamond Member
Oct 10, 1999
7,560
0
0
I blame poor coding on some of it. They can usually mask poor coding by requiring such high a level of hardware.
 

91TTZ

Lifer
Jan 31, 2005
14,374
1
0
Piss Poor Programming.

Also game developers tend to to cheap ports between platforms to minimize programming time when they know they're going to make the game for the PC and the Xbox/PS3.
 

AgaBoogaBoo

Lifer
Feb 16, 2003
26,100
2
81
Originally posted by: 91TTZ
Piss Poor Programming.

Also game developers tend to to cheap ports between platforms to minimize programming time when they know they're going to make the game for the PC and the Xbox/PS3.
Rainbow 6: Vegas comes to mind.