Then I'm a sissy.
Games have changed a lot over the years, and one of the biggest things present in games today that was never present before is storytelling. There's more reason to keep playing games until the end now, and as such, I don't want to be prevented from doing so any more than the developers want me to.
Maybe it's because I didn't get into gaming until fairly recently (I didn't own a console until I got a GameCube five years ago), but I really dislike frustrating games. I don't like older games much because they lack depth and they're often so hard I can barely get anywhere with them.
The way I see it, making a game absurdly difficult isn't enough to keep things interesting anymore. It used to be, but now there are a lot of other reasons keep playing games. The other thing you have to look at is what makes various games difficult. Sometimes it's actually satisfying to get through a difficult portion of the game, but other times it's just stupid and doesn't make any sense.
Besides, I don't know why the "games are too easy!" people are so up in arms about this. If you want it to be harder, most games give you that option. If you choose to opt out of that option, it's your own fault and you shouldn't complain. Why bitch about "dog mode" in Ninja Gaiden? You don't have to use it if you don't want to. If it allows other people to beat the game when they normally wouldn't have been able to, then it's a good addition, not a bad one.
Actually, to be honest, I'm much more frustrated by confusing games than by hard ones. When I played Ninja Gaiden Black, I hit a roadblock when I couldn't figure out what to do or where to go next. About 80% of the game up until then I did on normal difficulty, but eventually I was forced to switch to easy because I couldn't get any farther. But what ended up killing the game for me was my inability to figure out where to go.