gamegpuTom Clancy’s The Division Beta Benchmarks

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Feb 19, 2009
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Gpus struggling to do 1080p on this title makes no sense.

On maxed out, 1080p, 970/980 class get nearly 60 fps.

One notch down:

http--www.gamegpu.ru-images-stories-Test_GPU-MMO-Tom_Clancys_The_Division_Beta_-test-d_1920.jpg


Performance isn't as bad as other recent titles.

You can question the visual quality though.

Rainbow Six also look okay, nothing spectacular.. but the same could be said of other Ubisoft titles. The only exception would be ACU in cutscenes, but it looks awful in actual gameplay.
 

tential

Diamond Member
May 13, 2008
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No, the gtx 980 is 50s average and 970 is 40s average. And the quality is definitely very very meh for that fps. Look at the video, that's not a scene that brings my gpu to a point where it's playable.

Now your hq numbers are different. But I honestly couldn't care less about that on a gtx 980 class gpu
 

dark zero

Platinum Member
Jun 2, 2015
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Ok, is a beta... but at least..
- CPU wise, is complete. So they don't need to change anything on that side. EVERYTHING is perfect :D (AT LAST SINCE MAD MAX!)

- GPU wise on the other side, seems that relies on brute force and SLI, CF support is not available and some low tier cards struggles a LOT. So... that side needs to be heavily tweaked.
 

littleg

Senior member
Jul 9, 2015
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No, the gtx 980 is 50s average and 970 is 40s average. And the quality is definitely very very meh for that fps. Look at the video, that's not a scene that brings my gpu to a point where it's playable.

Now your hq numbers are different. But I honestly couldn't care less about that on a gtx 980 class gpu

That's it like. Don't think anyone would have an issue if top end cards were struggling because the graphics and effects were ground breaking and amazing but this isn't that.
 

3DVagabond

Lifer
Aug 10, 2009
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Nope. Because all gpus perform poorly on this title just because amd is ahead relative to nvidia changes nothing. Gpus struggling to do 1080p on this title makes no sense. Nvidia or amd. If nvidia was ahead people would be outraged. Instead the game is not buggy because amd is ahead?

Ok

So what are the game bugs? And are they running the Gameworks effects? What are they? I couldn't tell from your answer.
 
Feb 19, 2009
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It's fair to say the performance vs visuals don't seem good compared to other games & engines. That's something you can apply to most or all of Ubisoft's titles.

Unlike FC & AC series where they were buggy as heck, Rainbow Six and The Division so far are relatively bug-free.
 

moonbogg

Lifer
Jan 8, 2011
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Damn, this game is wrecking every GPU under the sun. Two 980ti's needed just to break 60fps @ 1440p? That's pretty insane how much GPU this game wants.
 

Gikaseixas

Platinum Member
Jul 1, 2004
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Damn, this game is wrecking every GPU under the sun. Two 980ti's needed just to break 60fps @ 1440p? That's pretty insane how much GPU this game wants.

...and still, visually, it's nothing to talk about. I say it's being artificially limited (software) to be perceived as a last generation game
 

moonbogg

Lifer
Jan 8, 2011
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...and still, visually, it's nothing to talk about. I say it's being artificially limited (software) to be perceived as a last generation game

I have been thinking this is how things work for a long time now. I think you are perfectly correct. "Look at our fancy new game. Not even a 980TI can max it. That's how badass our tech is"
 

dark zero

Platinum Member
Jun 2, 2015
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A CPU clocked 33% higher is some kind of testament that Bulldozer is hanging out with Intel's top chips? Hell with a 1.2ghz advantage it still loses to Haswell. Could you imagine the power consumption charts? ANd then toss Skylake into the mix. Woof.

Zen better be more competitive than that. If it takes Zen almost 35% more clocks to still lose, just pack it up AMD. Don't even bother.
Remember that FX is on 32 nm with por ST performance against the 22nm revamped ST performance Haswell chips.
Fixing that AMD putting on 14nm, they must be near Skylake or Broadwell un the worst case. There prives matter a lot.

The ideal world is that AMD brings down the whole HEDT on desktop prices.
 

ShintaiDK

Lifer
Apr 22, 2012
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From "Bulldozer cant game" we have a very performance/$ competitive CPU for todays games. I hope AMD learned their lesson and ZEN will not need 2-3 years of software optimization again and make ZEN continue from were Vishera and Excavator are today.

Looking on the miniscule difference between 2M/4T and 4M/8T. It seems to be somewhere else that the limitation is than core performance. Not to mention 3M/6T essentially drops flat compared to 2M/4T. 104FPS is obviously the cap.

Cache size and cache speed seems to be the key.
 

Flapdrol1337

Golden Member
May 21, 2014
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Damn, this game is wrecking every GPU under the sun. Two 980ti's needed just to break 60fps @ 1440p? That's pretty insane how much GPU this game wants.

It's not mandatory to set everything to max.

If you play arma 3 and set viewdistance and object detail to max the framerates will be awful, but it's still nice to have the option imo.
 

ShintaiDK

Lifer
Apr 22, 2012
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I have been thinking this is how things work for a long time now. I think you are perfectly correct. "Look at our fancy new game. Not even a 980TI can max it. That's how badass our tech is"

But unlike the Tomb Raider thread, it pretty much avoided bad comments ;)
 

tential

Diamond Member
May 13, 2008
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That's it like. Don't think anyone would have an issue if top end cards were struggling because the graphics and effects were ground breaking and amazing but this isn't that.

If the game was running this bad, and Nvidia was in the lead instead of AMD, trust me, there would be a lot more complaints and "GW sucks" comments.
 

Azix

Golden Member
Apr 18, 2014
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I don't really agree with the negative claims about the graphics. The lighting is really good especially when you come up on real lights in the world. The game is blurry on default but with max sharpness I got it looking a bit cleaner.

explosions are decent, but could use more destruction. Shouldnt be too hard to trigger a car explosion for all players and record it as destroyed for a few minutes till respawn, in the net code. That shouldn't be a limitation. Besides glass the game could use more destruction. I figure a lot of the limitations might be due to the mmo approach

weather effects are great. Had one scene where there was a snow storm and I was standing under a light in the street. looked very good.

https://www.youtube.com/watch?v=0eK9gZO6HFM
https://www.youtube.com/watch?v=meiwCIw39N4

effects are good and its a more natural world. Not deserving of the graphics criticisms.

It NEEDS dx12 to really shine unfortunately but I think they would likely not use async compute to bring the quality up and might focus on dx 12.1 features again like the tomb raider people seem to intend.

Ultimately we'd have to wait a bit before we can be rid of dx11 limitations. That's my impression, a game at the end of dx11s life being held back, just like a console game at the end of a consoles life.
 
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railven

Diamond Member
Mar 25, 2010
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If the game was running this bad, and Nvidia was in the lead instead of AMD, trust me, there would be a lot more complaints and "GW sucks" comments.

You can see it in the first page. "This isn't broken and it's Gameworks? ORLY?"

From everything I've seen/read about this game, I don't think it's going to be a big seller. And they primary focus for the code was consoles, so possibly why it's a bad port job.
 

DooKey

Golden Member
Nov 9, 2005
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The beta is ok, but I plan to wait until it goes on sale and by then there will hopefully be lots of content.
 

Azix

Golden Member
Apr 18, 2014
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You can see it in the first page. "This isn't broken and it's Gameworks? ORLY?"

From everything I've seen/read about this game, I don't think it's going to be a big seller. And they primary focus for the code was consoles, so possibly why it's a bad port job.

should sell well. They claim too many people wanted into the beta. PC also has more mmo players and a lot who are tired of typical mmos. Lots of gamers who are interested in military shooters vs scifi shooters to.

The main thing that will damage the game is the nature of the content. They already cut the map size from the looks of it. The beta also lacked much to do. Landscape seemed empty. Add a smaller map to less action and its not looking good.

As far as gameworks, I think they are the kind of developer to not overdo it. Limit gameworks to crap that will make nvidia feel better but is irrelevant. PCSS and HBAO+ are fine. They've put in tons of work implementing ambient occlusion and shadows of their own, no need to replace those with gameworks features.
 

tential

Diamond Member
May 13, 2008
7,348
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You can see it in the first page. "This isn't broken and it's Gameworks? ORLY?"

From everything I've seen/read about this game, I don't think it's going to be a big seller. And they primary focus for the code was consoles, so possibly why it's a bad port job.

I mean, I'll wait for the game to move out of Beta, but I'm NOT impressed with the visuals, and I still put this game in the same bucket as I do all other Gameworks games. Just because AMD has the lead in this one, won't have me making excuses for why this is now an "acceptable" performance level.

I mean, I'm admittedly in that boat railven. But I caught myself, relooked at what I saw, and realized my error and am not ashamed in saying I made one.

But like I've said NUMEROUS times in the past, my issue with Gameworks is the Performance to Graphics Fidelity that comes about, once a game has an affiliation with Gameworks. Not that AMD has worse or better performance than Nvidia in those titles.

If people want to hold firm they hold no issues with this title, then it just goes to show that a lot of people have issues with Gameworks because Nvidia (through whatever means necessary) performs better in those titles. Not because they want better overall performance out of Gameworks and the titles it is implemented in (which is what I want).
 

Beer4Me

Senior member
Mar 16, 2011
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These benchmarks are not correct. See my system specs in my config below. At 1080p UQ, which I've been happily playing at with VSYNC OFF, I never see FPS dip below 50. I'm routinely hovering at 55-57. I am using 361.43 however. Also, there is NO builtin benchmarking tool that I am aware of in this game. Maybe the final product will have one. None of my GPU/CPU is overclocked, and the game has always been fluid with no stuttering. The game play thus far is quite good, and I look forward to the final product. I've had numerous online friends tell me that this game is NOT stable with AMD GPUs, game crashes to desktop or crashes their computer altogether, but I cannot vouch for things they may be doing on their end to exacerbate this behavior. I'd definitely take these results with a huge grains of salt.
 

railven

Diamond Member
Mar 25, 2010
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should sell well. They claim too many people wanted into the beta. PC also has more mmo players and a lot who are tired of typical mmos. Lots of gamers who are interested in military shooters vs scifi shooters to.

The main thing that will damage the game is the nature of the content. They already cut the map size from the looks of it. The beta also lacked much to do. Landscape seemed empty. Add a smaller map to less action and its not looking good.

As far as gameworks, I think they are the kind of developer to not overdo it. Limit gameworks to crap that will make nvidia feel better but is irrelevant. PCSS and HBAO+ are fine. They've put in tons of work implementing ambient occlusion and shadows of their own, no need to replace those with gameworks features.

$60 for a brand new IP-MMO on the PC scene is doomed to fail. Consoles don't have the attention span to sustain MMOs. Destiny is sort of an exception, not a rule.

Online only? Game is doomed to fail on console and PC MMO'ers aren't going to drop $60 on a new IP.
 

Udgnim

Diamond Member
Apr 16, 2008
3,681
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$60 for a brand new IP-MMO on the PC scene is doomed to fail. Consoles don't have the attention span to sustain MMOs. Destiny is sort of an exception, not a rule.

Online only? Game is doomed to fail on console and PC MMO'ers aren't going to drop $60 on a new IP.

it's a $60 IP-MMO without a monthly subscription

the controversy over The Division was the graphics downgrade

now that the beta is out, there is a lot less focus on The Division's graphics

from watching Twitch streams, my perception is that people generally like the gameplay and what is going to make or break The Division is how much content will be available in the initial release of the game

biggest issue with PC is going to be people using cheats
 
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