You can see it in the first page. "This isn't broken and it's Gameworks? ORLY?"
From everything I've seen/read about this game, I don't think it's going to be a big seller. And they primary focus for the code was consoles, so possibly why it's a bad port job.
I mean, I'll wait for the game to move out of Beta, but I'm NOT impressed with the visuals, and I still put this game in the same bucket as I do all other Gameworks games. Just because AMD has the lead in this one, won't have me making excuses for why this is now an "acceptable" performance level.
I mean, I'm admittedly in that boat railven. But I caught myself, relooked at what I saw, and realized my error and am not ashamed in saying I made one.
But like I've said NUMEROUS times in the past, my issue with Gameworks is the Performance to Graphics Fidelity that comes about, once a game has an affiliation with Gameworks. Not that AMD has worse or better performance than Nvidia in those titles.
If people want to hold firm they hold no issues with this title, then it just goes to show that a lot of people have issues with Gameworks because Nvidia (through whatever means necessary) performs better in those titles. Not because they want better overall performance out of Gameworks and the titles it is implemented in (which is what I want).