gamegpuGears of War Ultimate Edition Benchmarks

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Feb 19, 2009
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Notice all of the reviews showing nVidia running faster? Job done! Now they can fix it, but the images remain.

That's always been the design, that's why people call it GimpWorks.

Doesn't matter that AMD performs great in all the titles a week or a month later, damage is done.
 

ShintaiDK

Lifer
Apr 22, 2012
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Considering that we're in constant contact with the developer (Kollock) for Ashes of the Singularity and considering what he has told us... It is not ridiculous at all.

When you consider that DX12 optimizations are developer bound then we can take Kollock at his word.

Yes, and imagine your friend Kollock wasn't sponsored by AMD, not to mention the beta "game" that seems to be nothing more than a benchmark. Sure sure...

How about we let actual DX12 games talk instead of PR machines? :)
 

airfathaaaaa

Senior member
Feb 12, 2016
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Yes, and imagine your friend Kollock wasn't sponsored by AMD, not to mention the beta "game" that seems to be nothing more than a benchmark. Sure sure...

How about we let actual DX12 games talk instead of PR machines? :)

so you suggest a game on ue3 that wasnt developed to be at all paraller being ported on dx12 while having gameworks on it that clearly made a big hit on amd cards is the definition of a dx12 bench/game?
 

TheELF

Diamond Member
Dec 22, 2012
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so you suggest a game on ue3 that wasnt developed to be at all paraller being ported on dx12 while having gameworks on it that clearly made a big hit on amd cards is the definition of a dx12 bench/game?
Not the definition but let's face it there are not going to be a lot of devs that are going to work real hard on making everything parallel...
Haven't you heard?Almost every game that comes out lately is a beta version.
Devs are doing the absolute minimum possible work.
 

airfathaaaaa

Senior member
Feb 12, 2016
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Not the definition but let's face it there are not going to be a lot of devs that are going to work real hard on making everything parallel...
Haven't you heard?Almost every game that comes out lately is a beta version.
Devs are doing the absolute minimum possible work.

actually the only way for them not be paraller is to drop dx12 not just async
and also since most of the graphics engines out there(the popular ones)have already native dx12/vulkan support i dont see why they would drop it its not in their interest to do it unless their pr team say so
 

dark zero

Platinum Member
Jun 2, 2015
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Not the definition but let's face it there are not going to be a lot of devs that are going to work real hard on making everything parallel...
Haven't you heard?Almost every game that comes out lately is a beta version.
Devs are doing the absolute minimum possible work.

And as for me, they deserve to get broke due their incompetente. A game Crash like the one on 1983 is necessary to purge them.
 

TheELF

Diamond Member
Dec 22, 2012
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actually the only way for them not be paraller is to drop dx12 not just async
and also since most of the graphics engines out there(the popular ones)have already native dx12/vulkan support i dont see why they would drop it its not in their interest to do it unless their pr team say so

Every game engine out there has CPU multithread support for many years now but still a lot of games have a low number of threads,just because it is there does not mean that it is used automatically and that they(devs) will have to drop it for it not to be in the game.

Devs will have to put a lot of work into their games to make them parallel,was(is) true for CPU will still be true for GPU/dx12.

Dx12 allows the driver thread,or the work the driver thread would do,to be split up into smaller parts,instead of having a driver thread with x% cpu usage you can have a number of threads with x/n % cpu usage.
Example 30% in one thread or 5% with 6 threads.

This changes nothing for anything in the game engine that is not graphics based.
 

poofyhairguy

Lifer
Nov 20, 2005
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Seems like if I overclock my 2600k and my GTX 970 I could get a solid 60fps in the game.

Hot damn, I might actually buy it. I wonder how hard it is to shove it into Steam's big picture mode? If MS really wants to make a dent in PCs they Ned to port over the Xbox OS.
 

boozzer

Golden Member
Jan 12, 2012
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Seems like if I overclock my 2600k and my GTX 970 I could get a solid 60fps in the game.

Hot damn, I might actually buy it. I wonder how hard it is to shove it into Steam's big picture mode? If MS really wants to make a dent in PCs they Ned to port over the Xbox OS.
the problem I see with MS is that it is trying to double dip. take over the pc gaming distribution role that is currently done with steam and also trying to force the xbox gold or silver sub model.

MS wants 30% and sub.

without selling the hardware like consoles :cool:

think the pc master race would allow it? :D think valve would just stand idly by while ms steals their golden goose? :)

at the very least ms should try to make sure their baits work out the gate, not full of bugs D:
 

Ranulf

Platinum Member
Jul 18, 2001
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But where is the fun in that? No bugs? Works out of the box? Perish the thought.
 

Mahigan

Senior member
Aug 22, 2015
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Yes, and imagine your friend Kollock wasn't sponsored by AMD, not to mention the beta "game" that seems to be nothing more than a benchmark. Sure sure...

How about we let actual DX12 games talk instead of PR machines? :)

Hey bud,

Read this: http://wccftech.com/nvidia-gameworks-visual-corruption-gears-war-ultimate-edition/

Blatant anti competitive behavior from NVIDIA. With Gameworks, developers can only work with AMD once the game is released.

You call Oxide biased while they work with both IHVs.

Having a marketing agreement is fine, Gameworks, however, is an anti competitive program. If anyone is biased its NVIDIA and the devs they work with.

GoW uses gameworks without explicitly admitting it. Heck it even uses PhysX which runs on the CPU for AMD.
 
Mar 10, 2006
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GoW uses gameworks without explicitly admitting it. Heck it even uses PhysX which runs on the CPU for AMD.

Why do they need to "admit" anything? Games often use game engines licensed from third parties without saying on the box what engine it uses. What's next, should each setting in the game include a particular author credit for that engine feature, along with whatever "biases" that programmer might have?

Get real.

Anyway, interesting to see this huffing and puffing from somebody who strongly implied to to have had a part in NVIDIA losing a bit of market segment share last quarter...
 

sontin

Diamond Member
Sep 12, 2011
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Oxide has a huge AMD logo on their site and people saying they are not biased. Microsoft doesnt promote this game with nVidia and the same people claiming that nVidia is pushing Microsoft to sabotage the performance on AMD hardware.

I wrote it somewhere here: When the first DX12 game is released and AMD hardware doesnt beat nVidia we will have the same boring discussion again.
 

PhonakV30

Senior member
Oct 26, 2009
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Here Update from Wccftech

UPDATED 03/05/2016 03:35 PM] We’ve just learned that no one at AMD was informed by Microsoft that review codes were being handed out to journalists for performance testing earlier this week and only found out after the fact.

I am really surprised.Gameworks with DX11 inside Game Engine DX12? or maybe they updated GW to dx12 for game engine?
 
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ThatBuzzkiller

Golden Member
Nov 14, 2014
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I'd be interested in seeing the generated HLSL bytecode along with the generated IR in GCN 2/3 to know why Fiji is scaling so poorly with higher resolutions when it's a double sized Tahiti ...
 
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Feb 19, 2009
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Not just NV HBAO+, now it's actually GPU PhysX vs CPU PhysX for AMD.

Borderlands 1/2 GPU PhysX vs CPU PhysX anyone? No wonder it tanks the minimum FPS hard on AMD.

The entry means that hardware accelerated PhysX is enabled by default in the game and because any changes to the file are overwritten automatically upon game start-up means it can’t be disabled. For those of you unaware PhysX is Nvidia’s proprietary game physics engine and can only be accelerated by Nvidia’s own graphics cards. If a competing GPU is detected by the PhysX driver, the work will instead be automatically offloaded onto the CPU. This in turn means that the feature will run disproportionately slower on non Nvidia equipped systems.

These studios don't seem to understand, GameWorks is a poisoned chalice that wreck their games.

This isn't a great DX12 game example, but it is a perfect example of the crippling dirty play that NV has been doing for years. They are firing the first DX12 salvo, telling AMD "You think you gonna get an advantage in next-gen APIs? The gimping is here to stay yo!"
 

IllogicalGlory

Senior member
Mar 8, 2013
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Yes, and imagine your friend Kollock wasn't sponsored by AMD, not to mention the beta "game" that seems to be nothing more than a benchmark. Sure sure...

How about we let actual DX12 games talk instead of PR machines? :)
Wow. Turns out I've been playing a benchmark this whole time? Pretty strange how ignorant I could have been.

Maybe someone who has not and obviously has no interest in ever, playing the game shouldn't be leveling absurd accusations because it fits their narrative, huh? :)
 

psolord

Platinum Member
Sep 16, 2009
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I have always wondered. Is AMD eligible to press charges against NV/Devs after witnessing all these practices?

I mean the game not supporting some very specific features from one IHV to the next is one thing, but making games a mess is totally different, is it not?
 

Gikaseixas

Platinum Member
Jul 1, 2004
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I have always wondered. Is AMD eligible to press charges against NV/Devs after witnessing all these practices?

JudgeWorks would be implemented and gimp AMD's chances of winning the case

On a more serious note, i think they just don't have enough evidence of wrong doing by the competition
 
Feb 19, 2009
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JudgeWorks would be implemented and gimp AMD's chances of winning the case

On a more serious note, i think they just don't have enough evidence of wrong doing by the competition

I wonder how Intel lost the suite about paying PC builders to not use AMD CPUs back then and even gimping AMD with their compilers?

It's actually a very similar situation here, paying devs to implement poorly optimized code that runs much worse on competitor hardware.
 

railven

Diamond Member
Mar 25, 2010
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GF Gifted me this game (seems I didn't rant to her about how broken it was haha), and I'm scratching my head about where the game is broken for Nvidia. Runs pretty smooth on my rig. (Actually, I should test it on the 290X).

However, I spent about 20 minutes in match maker and just gave up.

I read you can get a refund, so that's what I'll be doing.