Silverforce11
Lifer
ID's Tech 5 engine, is it OpenGL? I can't recall if they are still on that API.
290 > 980 😱
Приоритетным и основным графическим API для Wolfenstein The Old Blood является OpenGL.
The priority and the main graphics API for Wolfenstein The Old Blood is OpenGL.
It's obviously D3D11 ...
Also moving forward, with the high similarity of (OpenGL)Vulkan & DX12, what's the point of using Vulkan for desktops?
Vulkan is meant to be a reboot of OpenGL ...
I know that, everyone does. The point is why even bother to use Vulkan for PCs if DX12 offers essentially the same functions and low-level access.
Seems would be pretty niche, Linux, MACs etc.
I know that, everyone does. The point is why even bother to use Vulkan for PCs if DX12 offers essentially the same functions and low-level access.
Seems would be pretty niche, Linux, MACs etc.
If 780Ti SLI can't hit 60FPS average/minimum in a basic shooter you fail as a game dev and should go work at KFC . . . . . .
Apparently if SLI didn't work, it's dev's problem and not Nvidia's, such double standard.If 780Ti SLI can't hit 60FPS average/minimum in a basic shooter you fail as a game dev and should go work at KFC . . . . . .
why even bother to use Vulkan for PCs if DX12 offers essentially the same functions and low-level access.
FYI, AMD and Intel's OpenGL drivers are below average in comparison to Nvidia ...
So when are we going to start calling for blood because the developer didnt optimize for nvidia?
Also 95% of the time NV is indeed faster with OGL. This is why AMD steam boxes make no sense at all atm
Yea, it is dev's problem, xfire doesn't work eitherApparently if SLI didn't work, it's dev's problem and not Nvidia's, such double standard.