MrK6
Diamond Member
- Aug 9, 2004
- 4,458
- 4
- 81
You didn't list units sold, you listed revenue. Furthermore you didn't list how many of those units sold went into viable gaming PC's and had at least one brand new game played on them. Almost everyone who buys a console does so to play games. The majority of the people who buy PC's don't play games, and even fewer play the type of games we're talking about (modern, AAA titles, etc.). Considering there's a >50% chance the discrete graphics card in every new PC or laptop is a nvidia part, this disproportionately and inaccurately tilts the "tie rate." That's why tie rates are used to discuss consoles, not PC's. Your argument is poor.Hardware to play games- games sold.
For consoles this called a tie rate. It is pretty much the defacto standard used when looking at how the industry is trending. Core PC gaming has a *negative* tie rate(the 360 and PS3 are in the >10:1 range). My source is nVidia's financial reports.
You don't need a new graphics card to play a new game either. In fact, very few people own a new graphics card. Look at the Steam Hardware Survey or any others. Now apply the same critical reasoning you just used to figure out why my facetious "Apple shares are down, no one must be listening to mp3's" was false, and you'll figure out why your argument was poor as well.It is interesting that you use that as an example as it so happens that iPod revenue is down sharply. The difference is the scales of importance for the respective business sector for each company. Obviously your example is a stretch for correlation, using PC gaming cards compared to PC gaming revenue isn't. If iPod sales increased by a factor of ten and iTunes(and music sales overall) dropped sharply then there would certainly be a good reason to expect that piracy was a large factor. Not quite as relevant as you don't need a new iPod to play a song released this year, an eight year old model will work just fine.