Very nice performance across the board. But non-functional CF/SLI.
The graphics are very average for a late 2015 FPS.
If you look at the game in motion, there is a lot of texture/object pop-in. What is impressive though is the debris in the explosions. Looks way better than any artificial PhysX generated debris that usually wipes out 2-3X of the available performance.
https://www.youtube.com/watch?v=6WVWPjw7T2U
This game
won't have a single player/story campaign. For me personally that kills all interest for this style of game.
I wonder when people are going to forgive Ubisoft for doubting their technical expertise ...
Some of their recent past games were rough but they still knew what they were doing ...
When Ubisoft does the following:
1) Hypes next generation graphics & physics and actually delivers;
2) Releases a next generation game that if destroys top of the line CPUs/GPUs actually has jaw dropping graphics;
3) Release a game that has working SLI/CF support without glitches and good scaling;
4) Releases a game that doesn't require 6-9 months of patches to fix bugs/glitches.
Rainbox Six Siege looks average at best so it's not a surprise at all that it runs well on modern GPU hardware.
Anytime Nvidia is under performing, it's considered "nice performance across the board." Anytime Nvidia is over performing, it's sabotage and buyouts and conspiracies. Anytime a game falls in line with the industry average, nobody cares.
Can you name some AAA games released in the last 2 years that are
not GameWorks titles or not games based on Unreal Engine 4 that run
significantly faster on NV's Fermi, Kepler and Maxwell hardware than AMD's competing cards/generations? I actually can't recall any off the top of my head. What's been consistent more often than not is AMD GE or brand agnostic titles run well on both AMD/NV hardware while most GWs/DX11 UE4 games run like crap on AMD cards.
I am pretty sure if AMD GE games had black-box source code and had huge chunks of the game engine running DirectCompute & Asynchronous Compute + required developers to buy a paid license to see all the source code for brand agnostic game optimizations, NV would start to significantly lag behind AMD cards in those titles. Imagine if AMD locked the source code for Dirt Showdown and encouraged the developers to program the game/engine to take full advantage of GCN's capabilities, and used this strategy for every AMD GE game?
It would not be pretty. Personally I don't want PC gaming to get to the point where I need an AMD card for some games and an NV card for other games.