- Sep 5, 2003
- 19,458
- 765
- 126
Besides being of the most controversial games released in recent years (trailer), this game seems to have been made controversially too.
The project was developed on the Unreal Engine 4 using PhysX technology for processing the devastation but it appears there is no setting in the game to toggle PhysX on and off. The Destruction seems to serve as the backbone of the game;s physics and there is no brand agnostic physics engine, it's PhysX!
Whether PhysX runs on the GPU for NV and CPU on AMD I can't confirm or find info on. Either way, the end result is one of the most unoptimized games vs. its level of graphics I've ever seen.
We also know of NV's tight-knit relationship with Epic Games going back 10-15 years. The combination is a perfect storm of an unoptimized turd with bad graphics on not just AMD but also NV cards.
The game's graphics/shadow effects are seriously lacking....
....and yet for 1080P 60 fps gaming, an OG Titan or 970 is required!
To hit 60 fps averages at 1600P, this game calls for a Titan X!
Original source
Luckily, this game is actually pure garbage, which means there is no need to suffer through such an optimized mess.
Kotaku:
It is alarming though to see what would happen to PC gaming if many more UE4 games with PhysX would start coming out - a completely biased game that favours just 1 AIB - in this case NV.
It's also alarming just how poorly optimized some of the many newer PC games are. Even on NV hardware, this game puts a stress on a card like a Titan X at 1600P. WOW! Are they purposely trying to make games run this bad so we upgrade faster?
This is why I always question when software developers and hardware manufacturers work closely on games for the sole purpose of co-marketing the games and at the same time promoting new GPU hardware at the expense of competing solutions OR what seems to be in this case the developer not having enough $ to develop its own physics engine so they decided to use NV's biased PhysX engine. Talk about a cop-out for a software development company! In many cases, especially when NV is involved, the end result is a game that is horrendously optimized. That's not how PC games were made in the past where the focus was to provide a great gaming experience for as many gamers as possible (think Blizzard), while allowing great scaling with better hardware from either manufacturer (think Crytek's Crysis 1 or 3). / rant
The project was developed on the Unreal Engine 4 using PhysX technology for processing the devastation but it appears there is no setting in the game to toggle PhysX on and off. The Destruction seems to serve as the backbone of the game;s physics and there is no brand agnostic physics engine, it's PhysX!
Whether PhysX runs on the GPU for NV and CPU on AMD I can't confirm or find info on. Either way, the end result is one of the most unoptimized games vs. its level of graphics I've ever seen.

We also know of NV's tight-knit relationship with Epic Games going back 10-15 years. The combination is a perfect storm of an unoptimized turd with bad graphics on not just AMD but also NV cards.
The game's graphics/shadow effects are seriously lacking....


....and yet for 1080P 60 fps gaming, an OG Titan or 970 is required!

To hit 60 fps averages at 1600P, this game calls for a Titan X!




Original source
Luckily, this game is actually pure garbage, which means there is no need to suffer through such an optimized mess.
Kotaku:

It is alarming though to see what would happen to PC gaming if many more UE4 games with PhysX would start coming out - a completely biased game that favours just 1 AIB - in this case NV.
It's also alarming just how poorly optimized some of the many newer PC games are. Even on NV hardware, this game puts a stress on a card like a Titan X at 1600P. WOW! Are they purposely trying to make games run this bad so we upgrade faster?
This is why I always question when software developers and hardware manufacturers work closely on games for the sole purpose of co-marketing the games and at the same time promoting new GPU hardware at the expense of competing solutions OR what seems to be in this case the developer not having enough $ to develop its own physics engine so they decided to use NV's biased PhysX engine. Talk about a cop-out for a software development company! In many cases, especially when NV is involved, the end result is a game that is horrendously optimized. That's not how PC games were made in the past where the focus was to provide a great gaming experience for as many gamers as possible (think Blizzard), while allowing great scaling with better hardware from either manufacturer (think Crytek's Crysis 1 or 3). / rant
Last edited: