[gamegpu] Evil Within CPU benchmarks - SNB gets hammered

SPBHM

Diamond Member
Sep 12, 2012
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even the 3970X is looking poor
http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_proz.jpg


very strange, the game clearly doesn't care much about more than 2 cores, but why does it love Haswell so much? to bad they didn't include any ivy bridge.
 

BrightCandle

Diamond Member
Mar 15, 2007
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That is what a completely CPU limited game would look like. I would say its pretty likely we have seen a genuine 36% improvement in CPU performance from the 2600k to the 4770k.

Considering this is a game that only works properly at 30 fps we have already basically been told its badly written, its not really a shocker to also find its 100% dominated by the CPU in its performance profile.
 

SPBHM

Diamond Member
Sep 12, 2012
5,066
418
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That is what a completely CPU limited game would look like. I would say its pretty likely we have seen a genuine 36% improvement in CPU performance from the 2600k to the 4770k.

Considering this is a game that only works properly at 30 fps we have already basically been told its badly written, its not really a shocker to also find its 100% dominated by the CPU in its performance profile.

36% still looks higher than the best cases (apart from the E-Learning thing which is so far from the others that is probably not worth considering) here on more pure CPU tests
http://anandtech.com/bench/product/287?vs=836

although not to far in a few to be honest, still is surprising so see this difference for a game.
 

cytg111

Lifer
Mar 17, 2008
26,203
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That is what a completely CPU limited game would look like. I would say its pretty likely we have seen a genuine 36% improvement in CPU performance from the 2600k to the 4770k..
- As in IPC? Cause that is what it looks like. Sandy->Haswell, is like 10% right? 15 on a good day? Only card left in the deck is AVX/FMA
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
maybe its using AVX2?

its definitely much faster than Haswell's average advantage over Sandy (which is 15-20%) with min being +44% and avg +36%

on a side note, I really wish gamegpu.ru would do CPU tests using overclocked CPUs
 
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escrow4

Diamond Member
Feb 4, 2013
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maybe its using AVX2?

its definitely much faster than Haswell's average advantage over Sandy (which is 15-20%) with min being +44% and avg +36%

on a side note, I really wish gamegpu.ru would do CPU tests using overclocked CPUs

I disagree there. I run a stock 4770 and its good to see a base. Also at least you won't need to worry about the frame cap running an 8350. It basically hits 30 and that is it!
 

Sable

Golden Member
Jan 7, 2006
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Gimped console game (locked at 30fps) exhibiting weird behavior when unlocked on PC?! NO FLIPPING WAY!!!
 

III-V

Senior member
Oct 12, 2014
678
1
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Gimped console game (locked at 30fps) exhibiting weird behavior when unlocked on PC?! NO FLIPPING WAY!!!
It's just incredible that these kind of abominable ports are still being made.
 

Kallogan

Senior member
Aug 2, 2010
340
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76
even the 3970X is looking poor
http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_proz.jpg


very strange, the game clearly doesn't care much about more than 2 cores, but why does it love Haswell so much? to bad they didn't include any ivy bridge.

Higher dual core turbo frequency on Haswell ? Anyway without ivy cpu on the bench it's hard to draw a picture. A core i3 2100 is 2 gen behind a core i3 4330 and lower frequency so...pretty sure a dual core Ivy at 3.5 ghz would perform pretty much the same than that i3 4330. Same thing if we could push the i3 2100 at say 3.7 ghz.
 
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SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
I disagree there. I run a stock 4770 and its good to see a base. Also at least you won't need to worry about the frame cap running an 8350. It basically hits 30 and that is it!


It does?

Could you copy the graph in your reply and show me where you see it only hitting 30FPS "and that's it"?
 

Sable

Golden Member
Jan 7, 2006
1,130
105
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I remember games in the 486 days that would hit we would have to not use the 'turbo' button on (I think the CPU ran at 33MHz or 66Mhz 'turbo'). Surprised they made a game like that today.

My first PC was a 486SX and had a turbo button. The very idea of it in this day and age makes me LOL.

Your post makes me want to reminisce but I dunno what forum to post the post in.

Is it off topic? General hardware? here?
 

BrightCandle

Diamond Member
Mar 15, 2007
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I remember games in the 486 days that would hit we would have to not use the 'turbo' button on (I think the CPU ran at 33MHz or 66Mhz 'turbo'). Surprised they made a game like that today.

Its not even the only game coming out like that. Ubisoft is also making the crew and the division 30 fps locked. Badly written games are badly written, shocker.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
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The issue seems to apply to most "nextgen" console ports.

I could understand that coding behaviour 25-30 years ago. But today its simply inexcusable.

The worst part is the devs actually defend 30FPS as "cinematic" and feeling better. What an utter pile of cow pats.
 
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Sable

Golden Member
Jan 7, 2006
1,130
105
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Its not even the only game coming out like that. Ubisoft is also making the crew and the division 30 fps locked. Badly written games are badly written, shocker.
I'm not sure we can throw "badly written" at evrey single release that fucks over the PC.

The processors on the latest consoles are literally crap in a hammock. They've got vague but APU style graphics power. The problem is coding something that can take advantage of MANY x86 cores when they used to be alble to use fewer faster cores.

Not everything can be threaded. Sometimes you need raw IPC. LIKE IN GAMES.

When someone releases a game on either console that Takes advantage of every single core and makes owners of serious PCs look like idiots, THEN we know all other game makers are idiots.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
The issue seems to apply to most "nextgen" console ports.

I could understand that coding behaviour 25-30 years ago. But today its simply inexcusable.

The worst part is the devs actually defend 30FPS as "cinematic" and feeling better. What an utter pile of cow pats.

How hard could it possibly be to put in a TINY amount of effort to slap together a PC port that is actually built for the PC? Stupid developers don't seem to get a PC is NOT an APU. It has a slab of vRAM, a slab of RAM, and a CPU. That is not all linked into one single monolithic neat little APU die so why design your game around an APU assumption? And really, 30FPS?
 

MiddleOfTheRoad

Golden Member
Aug 6, 2014
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How hard could it possibly be to put in a TINY amount of effort to slap together a PC port that is actually built for the PC? Stupid developers don't seem to get a PC is NOT an APU. It has a slab of vRAM, a slab of RAM, and a CPU. That is not all linked into one single monolithic neat little APU die so why design your game around an APU assumption? And really, 30FPS?

Seriously, guys..... You need to give the software developers some credit. It has got to be seriously difficult to port a game from an x86 Game Console to an x86 Personal Computer. It's like almost impossible..... I just don't know how these talented people do it -- they are miracle workers.

This reminds me of back in the day when developers had a great deal of difficulty making games for the Atari XE game system, which was completely different from the Atari 8 bit computers. Oh wait.... Yeah, I'm pulling your leg again.

Yeah, I heaped on the sarcasm pretty heavy in this post......
 

Sweepr

Diamond Member
May 12, 2006
5,148
1,143
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Another PS4/XB1 title that runs better with fewer more powerful cores. Yup, performance per core still matters in the low-power x86 Jaguar console-era.

Also, From Digital Foundry's Alien Isolation face-off:

Judging by PC results on lower-end hardware, it doesn't seem outside the realms of possibility for the PS4 - and to a lesser extent the Xbox One - to deliver something closer to a 60fps experience given the benefits of closed-box optimisation. So what could be the limiting factor on consoles? Perhaps the low-power AMD CPU cores are to blame.

Apparently PCs with less powerful GPUs are running the new Alien title at 60 FPS while PS4/XB1 are stuck with 30 FPS. Sure, it's always the developers fault. :)
 

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
Another PS4/XB1 title that runs better with fewer more powerful cores. Yup, performance per core still matters in the low-power x86 Jaguar console-era.

Also, From Digital Foundry's Alien Isolation face-off:

Apparently PCs with less powerful GPUs are running the new Alien title at 60 FPS while PS4/XB1 are stuck with 30 FPS. Sure, it's always the developers fault. :)


Whose fault do you think it is?