Both Unreal Tournement and Vanishing of Ethan Carter run very well.
Ya, considering the first game doesn't look graphically impressive it should run at 60 fps on a 970 at 1440P without any issues.
http://gamegpu.ru/images/remote/htt...t_GPU-Action-Unreal_Tournament_-test-HD_1.jpg
http://gamegpu.ru/images/remote/htt...t_GPU-Action-Unreal_Tournament_-test-HD_2.jpg
http://gamegpu.ru/images/remote/htt...t_-UE4-Win64-Test_2015_03_25_17_27_00_989.jpg
http://gamegpu.ru/images/remote/htt...t_-UE4-Win64-Test_2015_03_25_17_25_41_214.jpg
vs.
http://www.co-optimus.com/images/upload/image/star_wars_battlefront_walker_assualt_explodsion.jpg
http://bandofgeeks.fr/wp-content/uploads/2015/10/Star-Wars-Battlefront-Sullust.jpg
http://core0.staticworld.net/images/article/2015/11/2015-11-16_00046-100628341-orig.jpg
So far UE4 games have all brought current gen graphics at best with next generation graphical demands. I wouldn't be surprised if an UE4 engine AAA game with
graphics this good would require a $1000 Pascal Titan to run well at 1440P while right now a 390/970 can do the same task with Frostbite.
EDIT: Also, interesting tidbit about the Vanishing of Ethan Carter.
Welps here is the game without 200% scaling:
That's because if you played this game or actually read reviews if you don't believe me, this game looks really bad with 100% scaling and AA Methods work poorly with it. The only way to get good sharpness in this particular title is to enable 200% scaling. Since at least 2 of you didn't do research on this topic, you immediately looked at those benchmarks because running this game properly means 200% scaling has to be enabled in the first place.
100%
200%
Biggest flaw of his complaints for me is always comparing AAA studios to indie devs.
Oh I knew this argument is going to come up as lame excuse for justifying how every UE4 game until to date is unoptimized turd compared to CryEngine or Frostbite games.
I guess it's easy to put down "Oh it's just an indie developer" and ignore 2 facts: (1) No one has been able to make a well-optimized UE4 game engine to date unlike CryEngine and Frostbite engine games; (2) there are other titles in development right now by very small studios that blow ARK Survival out of the water and look amazing. Dude, Ark Survival is everything that's wrong with PC gaming = more than 2 million copies sold in Early Access and the game looks and runs like garbage.
Escape from Tarkov
"The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits."
"Q.What are the hardware requirements?
A.The hardware requirements are yet to be determined, but we will try to keep them as low as possible. Right now, the game shows 120+ FPS with ultimate graphics on the PC that is above average, but not overpowered.
Unity 5
Face it, many of today's games are horribly optimized and there is no game in 2015 that should run at 30 fps @ 1080P on a 980Ti unless it's easily the best looking and most complex PC game ever made which ARK Survival isn't considering its graphics as of now are not even at Crysis Warhead level. You might want to replay
2008's Crysis Warhead and compare its physics, lighting, vegetation to ARK Survival, a game that may launch in 2016. For a game that's 8 years newer and has so many other PC games to learn from, so many more experienced programmers to hire, ARK Survival's level of optimizations on the PC as of right now is a F-.
I guess if you feel better about buying another $650 2016 flagship card, then the more unoptimized 2016 PC games will become, the more justifiable the GPU upgrade is. For me I compare games vs. what was done in the past and how well the older games run as well look as what's out on the horizon (like Far Cry Primal) or
Ghost Recon Wildlands. It doesn't take a computer programmer to see that games like ARK Survival or Just Cause 3 are the completely opposite of PC games that push the envelope and do not serve as a great example of great trade-off between next gen graphics and optimization.