I have a new P4 2.4c, 1Gb RAM, ATI 9600 Pro. All lattest drivers, no overclock at all.
Since I often play Wolfenstein - Enemy Territory, this was my title of choice when testing the machine.
I configured AA 4x and AF 16x. Playing with settings in-game, I play at 80-90 FPS at 1024x768.
It all works fine, except for 2 situations, which I don't know if they are game-related, or graphic-card-settings related:
[1] Every player has a shadow casted on the ground. Many times, when looking at it, I see it is continually flashing. No graphic corruption (apparently), just flashing on-off;
[2] In some small walls, I can see a given texture showed like "strips", moving as I move my vision angle. It always happens (apparently) on the same wall ... bug in the map contruction?
Do you think it can be something about the "Force Z-buffer depth" setting on card configuration (ati control-panel)? I didn't touch the setting, so I believe he is defaulted to disabled.
Also tried GTA Vice City, and it seems no problems there ... but graphics are much more different, and so probably the way the ATI works them.
Thanks
Since I often play Wolfenstein - Enemy Territory, this was my title of choice when testing the machine.
I configured AA 4x and AF 16x. Playing with settings in-game, I play at 80-90 FPS at 1024x768.
It all works fine, except for 2 situations, which I don't know if they are game-related, or graphic-card-settings related:
[1] Every player has a shadow casted on the ground. Many times, when looking at it, I see it is continually flashing. No graphic corruption (apparently), just flashing on-off;
[2] In some small walls, I can see a given texture showed like "strips", moving as I move my vision angle. It always happens (apparently) on the same wall ... bug in the map contruction?
Do you think it can be something about the "Force Z-buffer depth" setting on card configuration (ati control-panel)? I didn't touch the setting, so I believe he is defaulted to disabled.
Also tried GTA Vice City, and it seems no problems there ... but graphics are much more different, and so probably the way the ATI works them.
Thanks