SandEagle
Lifer
Read his stuff in P&N and you'll realize you're not dealing with a fully developed human.
why? because his ideals, beliefs, and opinions don't mirror yours?
🙄
OP, i did load testing and wrote test scripts for years. it gets tedious.
Read his stuff in P&N and you'll realize you're not dealing with a fully developed human.
why? because his ideals, beliefs, and opinions don't mirror yours?
🙄
I can't imagine a better job for them, honestly. To the OP, go for it.Why anyone would want to test games is beyond me. Imagine playing a broken half finished version of a game that will probably be publicly called half finished even after 10000 bugs are fixed prior to release
That section had the highest turnover rate by far when I worked in the industry. It was also filled with a bunch of lifeless, basement dwelling, and stinky neckbeards.
Anyway, I was asking about game testing because my mother has always said that's what I should do.
App testing is really easy with QTPThis, I was a tester on vmware way back when. Dear god it was mind numbing. I was given a task to perform that somebody else reported errors on, then I would test... retest...retest...retest. Then I would move on to the next bug that was reported. It was only when the list of bugs was gone could I possibly use the program in an attempt to break it myself.
Can you imagine testing Skyrim...lolI've never done it for a company, but I do run a MMO game server so I do lot of testing, and I can't imagine doing it every day for a company. Would get really boring. People think game testing is playing a game all day. No. I don't know how it works in the corporate game testing world, but my guess is that it's very repetitious, since you are testing specific aspects of a game by adding different scenarios every time. You may spend a week doing 1 quest over and over and over and over while keeping track of the variables you've been throwing in.
Very basic example, say there's a quest where you need to find 10 rings and bring them to an NPC.
First you test the quest itself to make sure it works. Then you test by bringing only 9 to make sure it wont accept it, then test with 10, but in the middle of the game gump that allows you to get your reward, remove the 10 and put them on the ground, then make sure it will detect that and not give you the reward. Now say there's a ring artifact, try 9 normal rings and that 1 artifact, make sure it can tell the difference and wont take that artifact. etc etc... just a simple quest can have many scenarios you have to test. Imagine a very large quest or other game aspect. In my case it's easier as I'm the one that coded it most of the time, so I have an idea of things I really need to test, while others I don't have to test as it was done before on a quest that uses the same code.
I suppose the job could be more fun than some other jobs, but just be warned it's not what people think it is.
If you're hard up for money, you could always wiggle your little dick on webcam for the gays. They pay for that shit. I know a few straight dudes making a living off that, ballin' owning houses & driving Benz's & shit.