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Game progamming jobs suck this much?

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EA is definately a terrible company to work for. They're trying to pull in new recruits outta college from my school, but most people arent giving into it on account of their bad press.

I think in general, game programmers and artists should unionize and stop the exploitation thats going on in that industry.
 
Originally posted by: yobarman
EA is definately a terrible company to work for. They're trying to pull in new recruits outta college from my school, but most people arent giving into it on account of their bad press.

I think in general, game programmers and artists should unionize and stop the exploitation thats going on in that industry.

usually, i cant stand unions. but in this case, i think it is necessary
 
Originally posted by: sunzt
All programming jobs SUCK, unless you work for the government, Microsoft, or Google, and then programming still sucks.

i program and work for the government...and it does not suck🙂
 
They're really exploiting the fact that game programmers love what they do...but that doesn't mean they should be forced to forsake their families, their own health, and even their ability to get a full nights sleep.

EA is like a cold hearted porn producer...they bring in wide eyed kids full of hope, use them up for their own ends, and leave them as burned out husks of their former selves.
 
84hours programming a week, maybe that's why ea games are so damned buggy and crappily coded. there has to be a tradeoff between productivity and employee satisfaction.
 
Not all programming jobs are like that. When I graduated, I started with a similiar salary in Ohio, working 38-40 hours a week, and had a lot of freedom at work. The worst part of the job was carrying the on-call pager every 7 weeks, but it might only go off a couple nights a week.
 
I worked at a software company for the past summer and I find that the company has this philosophy where "this is your responsibility and I don't care how you get it done, just get it done"

This ends up in programmers often working past 5, up till 7 almost everyday and if its "crunch time" then 8 or 9, if not up till 11 and its part and parcel of the company culture. Though, some come in at 10 latest.

Wonder if this is becoming a common culture in software companies where its hard to define the work time and the responsibilities often overshadow other things and you end up putting in more time than was agreed.
 
Originally posted by: Aharami
Originally posted by: yobarman
EA is definately a terrible company to work for. They're trying to pull in new recruits outta college from my school, but most people arent giving into it on account of their bad press.

I think in general, game programmers and artists should unionize and stop the exploitation thats going on in that industry.

usually, i cant stand unions. but in this case, i think it is necessary



There you go, then bitch when your jobs go to India.
 
Originally posted by: UpGrD
Originally posted by: Aharami
Originally posted by: yobarman
EA is definately a terrible company to work for. They're trying to pull in new recruits outta college from my school, but most people arent giving into it on account of their bad press.

I think in general, game programmers and artists should unionize and stop the exploitation thats going on in that industry.

usually, i cant stand unions. but in this case, i think it is necessary



There you go, then bitch when your jobs go to India.

Because the fact that there aren't any programmers unions in the US currently has totally protected all programming jobs from outsourcing.
 
Originally posted by: Deeko
That's a really old article but I imagine yes, at crunch time game programming WOULD be terrible.

Everyone has to work a little overtime now and then for big projects.

The point here is for these guys, crunch time never ends. A normal work week becomes 60 hours and "crunch time" 80+.
 
quote:
Originally posted by: ktehmok
No one is twisting their arm to work there.

Who said that you're entitled to ridiculous amounts of money for writing code? Did he agree to the work schedule when he hired on? If so then whaaa....

He could always go out & pick up a shovel and earn a living that way.



This is an idiotic statement. $60,000 is not a rediculous amount of money for a degreed developer... in fact, in most areas of the company and with regard to cost of living, it's underpaid.

And of course he didn't agree to work 65 - 80+ hours a week. No one in their right mind would. The pattern at EA is that potential employees are asked something along the lines of "would you mind working extra hours during the crunch time period that preceds a title's release?"... but that period of time quickly gets extended to 'all the time'.

I never mentioned $60,000 a year. I asked "Who said that you're entitled to ridiculous amounts of money for writing code?"

Read much?
 
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