Game Informer's Call of Duty: Black Ops review

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
First one in. Hot off the presses.

Please note: There are spoilers in the first couple of paragraphs.

Also, the author is a pussy.

You can’t keep Black Ops out from under the microscope after the high profile departure of the creative minds that drove the Call of Duty franchise at Infinity Ward earlier this year. Can Treyarch come through with a blockbuster hit in the vein of Modern Warfare, not just a by-the-numbers off-year title like the studio has churned out in the past? Yes and no, but Black Ops is the best game Treyarch has mad, and a hell of a good time no matter how you slice it.The series has always hung its single player hat on creating spectacular moments that players remember for years. It didn’t matter if you couldn’t remember the name of the faceless army rangers you’re playing as, because “oh my god they just dropped an EMP on the White House!” Black ops flips this equation around. The story is coherent, and the characters are more than cardboard cutouts. I wanted to keep playing to find out how the plot ends up, not just to see what crazy situation is around the next corner. On the other hand, as Black Ops makes gains in characterization and storytelling, it loses spectacle. Outside of the excellent prison breal level, the “wow” moments completely fall flat. Even blowing up what appeared to be half of Vietnam inside an attack chopper failed to elicit much of a response from me beyond making me swear at the controls. Far too much of the roughly seven-hour campaign is spent running through the same pop-and-shoot motions we’ve been doing for years. At least my companions were less interested in running directly into my line of fire this time. Be sure to stick around after the credits, though — the best part of the game is hidden there.

The campaign puts players neck deep in the close up brutality of combat. Limbs shatter disgustingly as bullets rip apart flesh and bone. Gore flies in all directions as combatants are popped like meat balloons by the viscous weaponry of the 60s. In one uncomfortable sequence, the player has to torture a restrained prisoner. This is an emphatically mature game. Everyone should make their own judgment on what they are comfortable with, but Black Ops crossed my personal line in its Bloody depictions of violence, particularly the torture sequence. I wasn’t able to compartmentalize it as enjoyable cartoon violence like I have with so many games over the years. Call me a wuss if you want, but the realistic gore is distasteful in the absence of a discussion of what should be a careful decision to employ lethal force. I realize that Treyarch isn’t trying to put on a morality play here, but Black Ops pushes the lines of good taste too far. None of this carries over to online play, where the faster pace fosters a certain detachment from the violence. For my money, Treyarch has crafted the finest Call of Duty multiplayer game to date. The maps are fantastic and offer great variety in size, aesthetics, verticality, and paths. The core design is largely unchanged. It features the same modes, perks and a similar arsenal to Modern Warfare. The action is as responsive, technically impressive, and engrossing as it has ever been since Infinity Ward pioneered it three years ago. However, Treyarch has made a ton of improvements in the margins. Unlocking new perks in the order you want rather than a pre set sequence is just the start.

Wager matches exist parallel to the standard XP based progression. These lethal six player free for all matches are throwbacks to the old days of Quake deathmatches in a lot of ways. All of the game types put a huge emphasis on each kill. This breeds an intensity that I haven’t felt since playing free for all railgun only Quake. The titular wagering of the in game currency that you use to buy weapon attachments, perks, and emblem elements only adds to the tension. The only knock is that wager matches are by nature incredibly lag-sensitive. If you get stuck with a bad host or your connection is being Comcastic, get ready for some frustration. Contracts are unlocked early on, and allow you to purchase a challenge that remains active for a certain amount of time while playing. A simple contract might ask you to knife a dude in the back, while a more expensive, higher level one might call for a dozen headshots with a specific pistol. Succeed and you can triple (or sometimes better) your money. Fail and those points are gone forever. Treyarch will regularly cycle the pool of contracts available for purchase, and you can only take a shot at any given one once in a specified time. I have mixed feelings about the system. On the one hand, the new challenges spice up the gameplay and encourage players to try different tactics. That said, I’m going to blow a gasket when my team gets torn apart because half of our players are going for some stupid contract instead of trying to win the match. Did we learn nothing from the Halo 3 online achievement debacle?

The fan favorite Zombies mode returns as well, with players cooperating against the undead hordes on two vastly different maps. It works well enough, but Zombies is far down on my co-op FPS list. The objectives and strategies are so far removed from making intuitive sense that I can’t get into it, though segments of the community obviously feel differently. I do love the secret zombie themed minigame — Geometry wars with zombies more or less — and it’s four player online co op, though.

I can’t wait to see what the community creates with the new theater. The ability to save matches, review them from any point of view, detach the camera for free-flying shots, edit clips together, and then share them as a movie all from within the game is incredible. This is a great learning tool as well, since you can see your accuracy chart on a paper doll as well as the heat map of deaths overlaid on the level.

It’s tough to hate on something as skillfully executed as Black Ops. Call of Duty remains the smoothest, most approachable first person shooter out there, and I had a blast playing it. On the other hand, it’s disappointing that Treyarch’s much hyped huge budget entry in the franchise feels like Modern Warfare 2.5. Activision hasn’t Tony Hawked Call of Duty yet, though, and I’m happy to get a refined update. This year anyway.


Concept – Remember Modern Warfare? Yeah, like that but in 1968

Graphics – Call of Duty remains at the top of the visual heap, not least because of the always-excellent framerate.

Sound – Outstanding voice work brings the story to life.

Playability – The control scheme hasn’t changed. This is still the gold standard for console FPS

Entertainment – This may be going through the series’ established motions, but that’s one dance I’m more than happy to repeat.

Replay Value – High

Score – 9.0
 
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pontifex

Lifer
Dec 5, 2000
43,804
46
91
Can't wait either. was replaying some Spec Ops missions with a friend over the weekend and I forgot how fun MW2 was.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
I can't wait for tomorrow!



I believe they are again using dedicated servers.

Hm. I might buy it depending on if my friends play it. Although I got more than enough hours out of MW2 for my money, in the end I felt ripped for the fact that there is little re-playability with all the hackers, expensive ass map packs, and no balance patches.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
16 max still with dedicate servers? =(

Sadly...it's a console port to the PC, technically.

I heard both PC and PS3 will have dedicated, 360 was going to stick with P2P.

I'm guessing they didn't feel it was fair for 2 of the version to be able to hold more players than the other online, specially since the 360 is going to obviously be their best selling version.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
16 max still with dedicate servers? =(

On dedi servers:
Ranked servers max players=18
Unranked servers max players=24
You can see these numbers at Gamerservers.com, the exclusive server provider for COD : BO.

They may adjust these numbers after launch (they say).

I think you can still do P2P if you just want to play against a few friends.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
On dedi servers:
Ranked servers max players=18
Unranked servers max players=24
You can see these numbers at Gamerservers.com, the exclusive server provider for COD : BO.

They may adjust these numbers after launch (they say).

I think you can still do P2P if you just want to play against a few friends.

The hope for the old 32 player servers are of days of the past I guess =/

If im pubbing a game I like to have a lot of players. Competitive gaming like CS is the only time when I would want only 10.
 
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RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
On dedi servers:
Ranked servers max players=18
Unranked servers max players=24
You can see these numbers at Gamerservers.com, the exclusive server provider for COD : BO.

They may adjust these numbers after launch (they say).

I think you can still do P2P if you just want to play against a few friends.
:eek:

I was wrong :p
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Sounds like if I ever do get this game I'll skip the single player.

The author isn't a pussy, he just has less tolerance for excessively graphic violence. At some point, people grow up and realize that seeing people get gibbed isn't "cool" anymore, it's just gross.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
Sounds like if I ever do get this game I'll skip the single player.

The author isn't a pussy, he just has less tolerance for excessively graphic violence. At some point, people grow up and realize that seeing people get gibbed isn't "cool" anymore, it's just gross.

You can always get your neighbor's 12 year old kid to pass the mission for ya ;)
 

Vic Vega

Diamond Member
Sep 24, 2010
4,535
4
0
This franchise peaked with Call of Duty 4 in my opinion. I played Modern Warfare 2 but never bought it - it was too similar to the game that came before it and even reused a lot from the previous game, sounds, models, effects, etc. World at War... also played that one but it felt dated out of the box and again, I didn't buy it. I probably won't make an attempt to play/demo Black Ops either.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
This franchise peaked with Call of Duty 4 in my opinion. I played Modern Warfare 2 but never bought it - it was too similar to the game that came before it and even reused a lot from the previous game, sounds, models, effects, etc. World at War... also played that one but it felt dated out of the box and again, I didn't buy it. I probably won't make an attempt to play/demo Black Ops either.

Half the people that played MW2 had/have no idea that there are about 5 games that come before it.Which goes to show ya...
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
This franchise peaked with Call of Duty 4 in my opinion. I played Modern Warfare 2 but never bought it - it was too similar to the game that came before it and even reused a lot from the previous game, sounds, models, effects, etc. World at War... also played that one but it felt dated out of the box and again, I didn't buy it. I probably won't make an attempt to play/demo Black Ops either.

BO might have a lot of similar feeling in it, but there is going to be some major differences between it and MW2 that overall make it better.

The maps have always been a question mark for me, because to be honest I never cared for many of the maps in MW2.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
BO might have a lot of similar feeling in it, but there is going to be some major differences between it and MW2 that overall make it better.

The maps have always been a question mark for me, because to be honest I never cared for many of the maps in MW2.

lol, i like your new avatar :thumbsup:
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
Im surprised. IGN gave it a 8.5.

Im even more surprised after watching the video review. They were actually pretty non biased for the first time ever. Is it me or do the graphics really suck ass?
 
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duragezic

Lifer
Oct 11, 1999
11,234
4
81
Damn I shouldn't really spend the the money on it but reading about the single player campaign makes me want to play it big time! World at War was actually pretty awesome if you ask me, and I figured it'd be the same with BO where Treyarch's quality was getting closer to IW each release.

Plus I really like MW2 multi except for cheaters and lack of balance patches, and dedicated servers, all of which would probably be less or not a problem in BO.

edit: Well one thing I learned from the MW2 midnight release is that as a PC player, I don't have to worry about it being sold out. My buddy and I hit two Gamestops and Best Buy finding massive lines, ending up at Walmart in line for 20 minutes hoping it wasn't sold out. When we got up there to order a PC version, the cashiers said they only had sold a handful, including our copies!

So if I decide to buy it at least I can just go down to whatever store this afternoon and pick it up. :)
 
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TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
If you are a PC gamer and don't buy this on PC then you are letting consoles win. They put some decent effort into this one to try and make it appeal to the PC crowd but if it sells like crap then why would they bother next time around.