- Oct 9, 2002
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Repeatable glitches can be so much fun.
Super Mario Bros
Super Mario Bros. 3
Super Mario World
Zelda: Link's Awakening (Game Boy)
Donkey Kong Country
Killer Instinct (SNES)
When the N64 was coming out, I wondered if we'd still see the same kinds of cool exploitable game glitches when games made the transition to 3D. I was very pleased after I got good at Super Mario 64 and figured out glitches like:
Super Mario 64
I wish I remembered all the glitches I figured out with Killer Instinct Gold. It has been too long to remember all the variations I could do with glitched costumes.
Goldeneye 007
Then Zelda OoT (v1.0) had the glitch where you could turn all items in your inventory into bottles...and so many more. More recently, I read how to skip nearly all of Ganon's Tower and go right through the force field to fight Ganon. Really fun to do.
Super Mario Bros
- Use star to glitch the music in stage 1-1.
- Exploit 1-way screen scrolling to squeeze up to areas above you.
- Slide around on one foot.
- Lots of extra lives from bouncing on Koopa turtle at end of some stages.
- Force through wall to get to the "Minus world" (learned this one from NP mag, but finally figured out how to pull it off many years later).
Super Mario Bros. 3
- Bowser can't breathe fire (a friend at school told me how to do that).
- Some cool shortcuts.
Super Mario World
- Double apples/berries.
- Glitch music speed in that one stage with the green berries (or freeze the system).
- Cleared path on map won't let you walk across.
Zelda: Link's Awakening (Game Boy)
- Trick warp! So many things you can do with this...
- Save game when Link is dying and start game again. Doesn't count as a death on your save file.
- Buy things for free by saving the game before rupees can count down.
- Defeat only 1 of 2 boss enemies and leave/return to find both are defeated (spiders, dodongo worms).
Donkey Kong Country
- Warp from world 1 to Orang-Utan-Gang (near the end of world 3).
- Convert a 2p game file into a 1p game file (I think I used to know a way to do it the other way too, but forgot how).
- I used to know how to consistently start the game on the full world map in a Funky airplane barrel with the title screen music still going. Don't remember how anymore. It had something to do with holding the right buttons in the right sequence at the right times. Back when I did remember how, it wouldn't work on emulators.
- Turn Winky the frog into Rambi the rhino.
- Turn Expresso the ostrich into Rambi the rhino.
- Lots of awesome glitches with steel keg in stage 1-1, including gorilla-on-gorilla rape glitch.
- Carry a steel keg with Expresso the ostrich.
Killer Instinct (SNES)
- Air ultras.
- Glacius glitch combo finisher that damages like 90% health.
When the N64 was coming out, I wondered if we'd still see the same kinds of cool exploitable game glitches when games made the transition to 3D. I was very pleased after I got good at Super Mario 64 and figured out glitches like:
Super Mario 64
- Clone Mario's hat and fly with wing cap stuck in hand (also can't lose cap any more). You can freeze the system if you just keep duplicating the hat over and over and over.
- Beat Koopa the Quick in 0 seconds.
- Get on top of castle with 0 stars (and naked Lakitu).
- All kinds of shortcuts and walls you can pass through.
- Complete the game with only 16 stars.
- Get stuck inside the castle fish aquarium near stage 3 (walking around, not swimming).
I wish I remembered all the glitches I figured out with Killer Instinct Gold. It has been too long to remember all the variations I could do with glitched costumes.
Goldeneye 007
- Climb back into air vents in Facility stage (useful if multiplayer opponents don't know how).
- Floating remote mines.
Then Zelda OoT (v1.0) had the glitch where you could turn all items in your inventory into bottles...and so many more. More recently, I read how to skip nearly all of Ganon's Tower and go right through the force field to fight Ganon. Really fun to do.
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