Yep, I just think the inability of current PCs to keep up with consoles will be a little bit of a shock. There's a lot of bottlenecks that even upcoming PCs will have that the consoles won't. Even if a quad core i5 smokes an 8 core bobcat on paper, games will expect to be able to run 8 concurrent threadspresent. The console CPUs will have direct access to the GDDR5/ESRAM, and they'll have the advantage of running heterogeneous CPU/GPU code without having to deal with moving data back and forth from dedicated CPU/GPUs over PCI-E. Then there's the API losses, the lack of custom hardware that the consoles will have to accelerate stuff like video encode/decode, etc
Brute force will win the day in the end, but its going to take quite a bit of it. The consoles are more PC like than ever, but they're still more tightly integrated than current gen PCs.