Game Design (Really a useless career?)

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quina123

Member
Sep 30, 2015
139
0
0
I'm giving you a hard time because it doesn't seem like you're trying too hard so far. People on this forum tend to do a better job on acting on our advice.

For example, someone here recently asked for advice on starting a startup. I recommended a Startup podcast, and they watched it.

Someone else asked for advice on how to get started in programming. I recommended a Coursera development course, and they signed up for it.

You asked for advice on how to get into game design, and I recommended a Coursera game design course. No response. Here, I'll do one better and show you a course list:

https://www.coursera.org/courses?query=game design

Most of those courses are free, so the only have you have to lose is time. Are you going to sign up for one, or are you just going to keep posting about how you want to be this big shot game developer someday?

First of all, you not giving me a hard time. So I don't know where that came from.
Second, I am taking all the advice (not from you, though) (...Yeah, that's what happens what you's rude). But like I said I ain't making the big decision now. I'm getting all the information I need now, so I'll be ready then. No need for me to rush. K?
And third: :rolleyes:


"Rome wasn't decided in a day."
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I wanted to be a game developer after first playing Pong in like 1976. I've owned and played every console since, and got into gaming on the PC in the 286 days.

There were no game courses back then, so I went with client/server programming. Worked for a medical software company and made mods, maps, and models on my own time.

If only I had Unity back then. Take my 45 years of life experience NOT being able to pursue game design, and get a programming degree, learn and use Unity, and pick up game design books from a library (non video game books - wealth of info there).

If you can created a front-end system for a company, you can create a game. There isn't anything magical about programming games over other software.