G80 running Crysis

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Gary Key

Senior member
Sep 23, 2005
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On a side note - The 8800GTX SLI demostration with early beta drivers did not go near as well as the single card tests under Vista. Let's just say that some tempers flared during the first demo. ;) There is still a lot of work left to be done for SLI on the 8800s under Vista.
 

GreggyD

Member
Aug 2, 2000
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The punch physics are ridiculous. Since when did metal roof panels fly up and away for 80 feet when you punch them out?
 

m21s

Senior member
Dec 6, 2004
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Originally posted by: GreggyD
The punch physics are ridiculous. Since when did metal roof panels fly up and away for 80 feet when you punch them out?

It's also a game about aliens! When did aliens become real?

It's a game not real life..if you want real physics go outside and punch the roof.
 

Gary Key

Senior member
Sep 23, 2005
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Originally posted by: GreggyD
The punch physics are ridiculous. Since when did metal roof panels fly up and away for 80 feet when you punch them out?



I spoke with one of the programmers and the punch physics were designed to be very aggressive in the demo to showcase the effect. We watched a soldier fly about 20 feet in the air after taking a rifle butt in the stomach. The actual in-game effects will be more realistic depending upon the environment you are in at the time. The zero gravity levels will have objects flying until they hit something. ;)
 

Polish3d

Diamond Member
Jul 6, 2005
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Originally posted by: GreggyD
The punch physics are ridiculous. Since when did metal roof panels fly up and away for 80 feet when you punch them out?

In the game you are equipped with a nano-tech suit that you can use to increase your physical capabilities
 

Lonyo

Lifer
Aug 10, 2002
21,938
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Originally posted by: brianmanahan
Crysis will be the next Daikatana, mark my words.

It'll be released years late and have sucky graphics and crap AI?
 

Wreckage

Banned
Jul 1, 2005
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Originally posted by: Frackal
Originally posted by: GreggyD
The punch physics are ridiculous. Since when did metal roof panels fly up and away for 80 feet when you punch them out?

In the game you are equipped with a nano-tech suit that you can use to increase your physical capabilities

That and it is just a game. Ohterwise you will have to question how my lvl 60 undead warlock can summon people from other parts of the world.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
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Originally posted by: Ateo
Originally posted by: Zenoth
Yes. It takes some scripting, but it's technically possible (at least the "taking buildings apart" part). As far as throwing people around and at walls just look at Garry's Mod. The engine is capable of it, you just need to modify parameters around (a good number though) and add some scripts and triggers and voila. I've played around with the Hammer Editor long enough to know it's possible. Not necessarily easy though.

Physcis are not supposed to be scripted, physics is supposed to be dynamic.

Take a look at once of the game-play videos for Half-Life 2: Episode Two, in one of them there is at a certain point a Strider firing at an old abandoned house, and the house literally explodes into pieces. What is dynamic is the explosion itself, you cannot predict where the pieces will fly to and fall at, but the actual trigger for the explosion is scripted to be activated when specifically the Strider fires at one given, or many given points at the house. When it fires the trigger activates the explosion, it's just a bunch of entities attached together that are flying around. Where there is triggers there is scripts, it's like smoke and fire, it goes together.

Just like the pieces flying around when the character in Crysis punch them. When they actually fly in the sky is dynamic, you won't be able to tell how high they will go and where they will fall, but there is scripts and triggers placed on the levels and pieces that can be "physically-altered" (usually placed onto the textures, or the textures themselves being triggers as well as being textures) that are triggered to react with other triggers (like the character's arms/hands, the character's weapon's bullets and the enemies weapons' bullets, etc, etc, etc, all those are triggers to activate the physics). Physics by itself cannot just "exist" out of mere magic in a virtual environment.

The after-effect is dynamic (and even there it's just a bunch of scripted parameters with randomization giving you the illusion that it happens just like it would in real life, but energy exchange/transfer does not and cannot exist virtually, it has to be scripted and triggered). That I am 99% certain of. If you know I am wrong then please tell me what I got wrong (and this is no sarcasm, I do like to know more things and correct myself when I am wrong).
 

enz660hp

Senior member
Jun 19, 2006
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I hear that those demos at ces are running on a single core cpu and "the latest nvidia graphics card". I think iit should run just fine on my overclocked system once I get whatever graphics card is the best when the game comes out...