thilanliyan
Lifer
- Jun 21, 2005
- 12,052
- 2,271
- 126
Originally posted by: BFG10K
If you're good Barney might visit later and show you what 2+2 is. Isn't that exciting?
lol...Barney....Haven't heard of him for a while.
Originally posted by: BFG10K
If you're good Barney might visit later and show you what 2+2 is. Isn't that exciting?
Originally posted by: Gamingphreek
The blending is merely the filtering between mip map levels. While AF increases the detail at each distance, the filtering (Trilinear/Bilinear) blend the the levels so that you dont immediately transition between the levels.
-Kevin
Yes. For filtering quality what you're looking for:So then is it still that the fewer rings you have the better filtering?
Having more rings makes the textures in the scene blurrier because you're getting a reduction in AF and hence being forced to use more mip-maps to compensate.How does having more rings translate to a difference in a game
No, each colour ring represents a mip-map. The red ring is the first mip-map, green is the second, etc.To my short knowledge on the AF colour rings, the different colour rings represent the amount of AF applied to that area.
Originally posted by: Acanthus
I havent read an article at B3D for quite some time because of their history with severe bias...
I dont read THG for the same reason.
Im not suprised at all that they would play down the advantages of G80.