Originally posted by: Matt2
Originally posted by: munky
Originally posted by: DLeRium
Originally posted by: LTC8K6
So, what will ATI have if they get 20 or 24 "pixel processors" going considering they are doing pretty well with just 16?
They're not goign pretty well with 16. NV can just clock higher and then they would be going pretty well. This bench shows NV has the upper hand because fo higher efficiency. Many of us including me were fooled that the R520 would be more efficient with only 16 pipes, but in reality, speed change is more responsive to clock speed change, so R520 doesnt make up by having more efficient pipes, but rather just faster clocked stuff....
I disagree. If anything, it's the r520 that has more efficient "pipes". If you multiply the number of pipes times the clock frequency, both cards have roughly 10 gigatexels per second fillrate, with the gtx having a bit more.
http://www.techreport.com/reviews/2005q4/radeon-x1000/index.x?pg=14
If you look at the above shadermark benches, you can see that each card wins some and loses some. But then look at the second chart, showing flow control (aka dynamic branching) performance, and you can definitely see which card is more efficient running the hyped SM3 feature.
I think you're wrong, unless I am misunderstanding you.
With the help of rivatuner we were able to ensure the card had 8 pipelines disabled while leaving the 8 vertex units intact.
With the same 450/1000 clock and BOTH cards using 16 pipes, the G70 clearly beat the R520 in games that were benched. That's not to say it will happen in all games, but even in CS:VST, an engine that favors ATI, the G70 beat the R520... and beat it pretty good, no 1% victory here. Even in 3DMark where the R520 beats the GTX in every comparison I have seen, loses to the G70 by almost 500 3dmarks.
It seems pretty clear to me that when pipes and clocks are the same, Nvidia does have the faster design.