crisium
Platinum Member
- Aug 19, 2001
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As I understand it most pro gamers or wanna be's play at uncapped framerate or native x 2 + 1 (289 limit on a 144hz panel). It's for absolutely minimum delay in input lag, as well as minimum time in the game updating to your machine.
VRR at ~142 fps cap is smoother (usually have to go under native by 2 fps or so). Your minimum in games like CSGO and Overwatch at lower settings will never go below 142 so the argument about needing constant time is bogus: it is constant 142hz. It is "smoother" because tearing doesn't interrupt anything. But pro gamers prefer the game updating as constantly as possible and having absolute minimum input lag. Maybe the word "smooth" is subjective, but I don't think that's why progamers play at 289+ fps cap with tearing.
Personally, I prefer CSGO at 289 fps cap at 144hz with backlight strobing. I have tried this with Overwatch, but for whatever reason I prefer to do this one with VRR with a 130fps cap (used to do 142, but I think I agree with that video linked that Freesync has troubles that high). I notice tearing more in Overwatch and I really can't stand it. For CSGO it's fine though, for some reason. Dunno.
VRR at ~142 fps cap is smoother (usually have to go under native by 2 fps or so). Your minimum in games like CSGO and Overwatch at lower settings will never go below 142 so the argument about needing constant time is bogus: it is constant 142hz. It is "smoother" because tearing doesn't interrupt anything. But pro gamers prefer the game updating as constantly as possible and having absolute minimum input lag. Maybe the word "smooth" is subjective, but I don't think that's why progamers play at 289+ fps cap with tearing.
Personally, I prefer CSGO at 289 fps cap at 144hz with backlight strobing. I have tried this with Overwatch, but for whatever reason I prefer to do this one with VRR with a 130fps cap (used to do 142, but I think I agree with that video linked that Freesync has troubles that high). I notice tearing more in Overwatch and I really can't stand it. For CSGO it's fine though, for some reason. Dunno.
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