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G-Sync Input lag Review

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Largely positive results, unless you're beyond 120FPS.

Alternatively, this will push for a higher demand of in-game support with native FPS capping options. A big win in and of itself for the fact that those without G-sync will benefit by not having to run V-sync and allow the graphics engine cap the FPS natively.



One issue is the lack of capability with Lightboost or UltraLightboost.

Also, the limited-time kit is $200 from Nvidia. It also doesn't support audio via the cabling (I doubt a large issue since most gamers don't use their monitor's speakers, but an important note).

Except vsync eliminates tearing and frame rate limit, even if it's set to the refresh rate, can and does tear. Vsync isn't simply a refresh rate FPS lock.
 
Vsync also causes input lag and thus the interest in having more games support FPS limiting, instead of solely relying on Vsync to maintain consistent FPS or a 3rd party program to run a FPS limit.
 
Ive had Gsync for a few weeks now. I can say that regardless of running at lower frames rates, or high frame rates close to my monitors 144hz ceiling there is no noticeable difference on input lag in real world use vs vsync OFF, it is 100% snappy and responsive. Gsync is 100% worth the investment in my book. A pair of 780's with the Asus 144hz monitor and the gsync module ='s a killer setup. Worth every penny.
 
Vsync also causes input lag and thus the interest in having more games support FPS limiting, instead of solely relying on Vsync to maintain consistent FPS or a 3rd party program to run a FPS limit.

I'm not arguing that. I understand vsync causes input lag, and for that reason, I don't use it for multiplayer FPS games where response time is important. Just stating that an FPS cap is just that, an FPS cap. It won't necessarily prevent tearing.
 
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