http://www.hardwareluxx.com/index.p...ctx-12-said-to-be-similar-in-performance.html
Futuremark has just commented on the "Future of Compute" event by AMD about the differences between Mantle and the approach of DirectX 12 of operating more resource-friendly in some areas. Even though the technical implementation may be different, both APIs are very similar in essence, and this is ultimately reflected in the performance.
Currently, Futuremark is working on a special test which will become part of 3DMark. It compares Draw Call, ie the critical points in the CPU overhead. Currently, the test called "Farandole" is still in the beta phase, but the roadmap shows that it will be published later this year. Moreover, there is a version of 3DMark already in development aimed only at DirectX 12, and to be published in the second half of 2015.
Futuremark CEO
Futuremark has just commented on the "Future of Compute" event by AMD about the differences between Mantle and the approach of DirectX 12 of operating more resource-friendly in some areas. Even though the technical implementation may be different, both APIs are very similar in essence, and this is ultimately reflected in the performance.
Currently, Futuremark is working on a special test which will become part of 3DMark. It compares Draw Call, ie the critical points in the CPU overhead. Currently, the test called "Farandole" is still in the beta phase, but the roadmap shows that it will be published later this year. Moreover, there is a version of 3DMark already in development aimed only at DirectX 12, and to be published in the second half of 2015.

Futuremark CEO
