Future Xbox Graphics to Rival Avatar?

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Absolutely ridiculous. The 7th gen consoles don't even look as good as Toy Story 1, let alone Avatar. Realtime rendering is a completely different challenge from prerendered stuff.

Hell, they can't even figure out how to prevent weapons from clipping through character models. Crysis (from 2007!) is basically the pinnacle of PC graphics and looks way better than anything that could ever be achieved on the current consoles, but even that isn't all that impressive compared to prerendered CG movies. The only thing that makes it special is the fact that it's being done in realtime.
 
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Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Absolutely ridiculous. The 7th gen consoles don't even look as good as Toy Story 1, let alone Avatar. Realtime rendering is a completely different challenge from prerendered stuff.

Pretty much this. Consoles won't come close for a long, long time. ~20 years is my (very) uneducated guess.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
Not going to happen. CG like that takes hours per frame to render by computers which take up entire rooms. No way will we see that kind of power coming from video game consoles rendering in real time any day soon.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Just marketing speak. Remember how this generation of games was supposed to rival Toy Story?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Just marketing speak. Remember how this generation of games was supposed to rival Toy Story?

Remember how the LAST generation of consoles was supposed to rival Toy Story?

If anything, graphics have been held back by the consoles, not advanced by them. They're outdated and even PC gamers are feeling it because most PC games are ported from the console version and as a result have low resolution textures and so on.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
If the next Xbox is indeed DX11 it will do more to actually push the market forward even on the PC side than just about anything else. Properly coded DX11 games are very very few and far between. I'm not even sure anything really has used it to the full extent and designed from the ground up for DX11.

If the next Xbox is DX11 we'll see a huge jump in graphics and finally get out of this stagnant DX9 era.
 

purbeast0

No Lifer
Sep 13, 2001
53,559
6,391
126
yea i read this last night and it is 100&#37; total bullshit.

the only thing i am getting from it is that the next xbox will have a bluray player, because it will be able to run avatar in highest possible in order to get "avatar like output" on the console.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
If the next Xbox is indeed DX11 it will do more to actually push the market forward even on the PC side than just about anything else. Properly coded DX11 games are very very few and far between. I'm not even sure anything really has used it to the full extent and designed from the ground up for DX11.

If the next Xbox is DX11 we'll see a huge jump in graphics and finally get out of this stagnant DX9 era.

People said the same thing about this gen vs. the last one. Bring DX9 to the consoles to get them out of the stagnant DX7/8 era. They were pretty good at release, but console graphics are practically guaranteed to become stagnant since the hardware only gets updated every 5-8 years (and we're looking at the longer end of that range right now; it's already been 6 years since the 360 came out and no new console for at least two more years).
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
If the next Xbox is indeed DX11 it will do more to actually push the market forward even on the PC side than just about anything else. Properly coded DX11 games are very very few and far between. I'm not even sure anything really has used it to the full extent and designed from the ground up for DX11.

If the next Xbox is DX11 we'll see a huge jump in graphics and finally get out of this stagnant DX9 era.

I would guess that the next Xbox will fully support DX11 and some if not all features of DX12. That's what MS did with the 360...a hybrid between DX9 and 10.
 

Oyeve

Lifer
Oct 18, 1999
22,057
880
126
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.
 

LokutusofBorg

Golden Member
Mar 20, 2001
1,065
0
76
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.

Link/reference please? Because I'm pretty sure you have that backwards.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.

You are trolling, right?
 

Oyeve

Lifer
Oct 18, 1999
22,057
880
126
You are trolling, right?

No, I am not trolling. I am not the only one who was not impressed by the movie ya know. And I recall seeing the making of the game where he said that the movie and game were being produced at the same time and he was impressed with the game that some parts were used in the movie. I am sure the parts used were not ooh and aaah parts. I would search for this info but I will leave it up to someone else as I really couldnt care less about this movie.
 
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Feb 6, 2007
16,432
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No, I am not trolling. I am not the only one who was not impressed by the movie ya know. And I recall seeing the making of the game where he said that the movie and game were being produced at the same time and he was impressed with the game that some parts were used in the movie. I am sure the parts used were not ooh and aaah parts. I would search for this info but I will leave it up to someone else as I really couldnt care less about this movie.
Allow me. I think what you're referring to is James Cameron as quoted in an interview with Popular Mechanics: "So we worked in a non-photo-real kind of video game proxy level, which we called the template. So the scenes were finished in template form‚ the final cut, right to the frame‚ and that's when they were taken out of the movie." But you ignored the rest of the quote:

Q: How finished were those clips when you decided to take them out? So in other words, I guess, how much work did you have to do to get them ready?

A: Millions of dollars. Which sounds like they weren't very finished, but we had a unique process we used on the film. We captured the performance and then we finished the scene internally, which meant that it was a frame accurate cut with finished virtual cameras that actually were the final camera moves, pixel accurate. But then we gave it to [New Zealand-based visual effects house] Weta Digital and they would replace every single asset with a high resolution asset and render it. And that could go from a 30th of a second to 30 hours per frame. That's where the photo-reality comes from. So we worked in a non-photo-real kind of video game proxy level, which we called the template. So the scenes were finished in template form‚ the final cut, right to the frame‚ and that's when they were taken out of the movie. Because if there was any doubt about a scene we tried to take it out before the scene went to Weta. So I had to go back to the studio and ask them for‚ I don't want to say specifically‚ X million dollars to finish these scenes, and then, of course, we had to work on them for several months. Normally in that process it would take Weta nine months from the time we shipped them a scene in template form to the time they delivered it back to us finished in photo-real form, but they had gotten so good at everything that we were able to collapse that down to about three and a half months.

So, no, they didn't use "video game" footage in the final cut of the film, they built scenes in a video game template then sent those to WETA for MONTHS of rendering. There is not a single frame in the Avatar movie that comes from a "video game" rendered in real time.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
lol i know Crytek already has their hands on Xbox720 prelim hardware and have stated they have CE3 running on it.. That AND james cameron has apparently shown interest in Crytek's 3D software because of how he makes movies (using the game technique mentioned above).

Even still.. there's no f'n way. Article is BS.
 

purbeast0

No Lifer
Sep 13, 2001
53,559
6,391
126
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.

trollol.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
No, I am not trolling. I am not the only one who was not impressed by the movie ya know. And I recall seeing the making of the game where he said that the movie and game were being produced at the same time and he was impressed with the game that some parts were used in the movie. I am sure the parts used were not ooh and aaah parts. I would search for this info but I will leave it up to someone else as I really couldnt care less about this movie.

Do you not play video games? Have you not see an animated movie? I don't get how any sane person could even hold this person.

I wasn't impressed by Avatar either, but that has nothing to do with seeing and understanding the difference between prerendered graphics and videogames.
 

Macamus Prime

Diamond Member
Feb 24, 2011
3,108
0
0
I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.

Jurassic Park special effects,.... by a Nintendo 64. Right.

The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.

Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??
 

Anarchist420

Diamond Member
Feb 13, 2010
8,645
0
76
www.facebook.com
I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.

Jurassic Park special effects,.... by a Nintendo 64. Right.

The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.

Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??
I remember them saying that back in really early 1995. Howard Lincoln was all saying how advanced the POS SGI "Reality" chipset would be and said it would feature the same effects as hollywood movies.

In reality (pun not intended), the damn thing paled in comparison to 3dfx's first Voodoo chipset released around the time the N64 was.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.

Jurassic Park special effects,.... by a Nintendo 64. Right.

The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.

Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??

Haha, just getting warmed up. Keep going! :thumbsup:
 

Oyeve

Lifer
Oct 18, 1999
22,057
880
126
I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.

Jurassic Park special effects,.... by a Nintendo 64. Right.

The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.

Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??

Huh?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
AMD is going to need to vastly improve their tesselation performance if they are going to deliver Avatar graphics :D
 

PieIsAwesome

Diamond Member
Feb 11, 2007
4,054
1
0
You guys need to be more optimistic. I am certain this new machine will be able to render avatar-quality graphics. . . at maybe .00001 FPS.