- Nov 2, 2004
- 1,460
- 2
- 81
Absolutely ridiculous. The 7th gen consoles don't even look as good as Toy Story 1, let alone Avatar. Realtime rendering is a completely different challenge from prerendered stuff.
Just marketing speak. Remember how this generation of games was supposed to rival Toy Story?
If the next Xbox is indeed DX11 it will do more to actually push the market forward even on the PC side than just about anything else. Properly coded DX11 games are very very few and far between. I'm not even sure anything really has used it to the full extent and designed from the ground up for DX11.
If the next Xbox is DX11 we'll see a huge jump in graphics and finally get out of this stagnant DX9 era.
If the next Xbox is indeed DX11 it will do more to actually push the market forward even on the PC side than just about anything else. Properly coded DX11 games are very very few and far between. I'm not even sure anything really has used it to the full extent and designed from the ground up for DX11.
If the next Xbox is DX11 we'll see a huge jump in graphics and finally get out of this stagnant DX9 era.
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.
You are trolling, right?
Allow me. I think what you're referring to is James Cameron as quoted in an interview with Popular Mechanics: "So we worked in a non-photo-real kind of video game proxy level, which we called the template. So the scenes were finished in template form the final cut, right to the frame and that's when they were taken out of the movie." But you ignored the rest of the quote:No, I am not trolling. I am not the only one who was not impressed by the movie ya know. And I recall seeing the making of the game where he said that the movie and game were being produced at the same time and he was impressed with the game that some parts were used in the movie. I am sure the parts used were not ooh and aaah parts. I would search for this info but I will leave it up to someone else as I really couldnt care less about this movie.
Q: How finished were those clips when you decided to take them out? So in other words, I guess, how much work did you have to do to get them ready?
A: Millions of dollars. Which sounds like they weren't very finished, but we had a unique process we used on the film. We captured the performance and then we finished the scene internally, which meant that it was a frame accurate cut with finished virtual cameras that actually were the final camera moves, pixel accurate. But then we gave it to [New Zealand-based visual effects house] Weta Digital and they would replace every single asset with a high resolution asset and render it. And that could go from a 30th of a second to 30 hours per frame. That's where the photo-reality comes from. So we worked in a non-photo-real kind of video game proxy level, which we called the template. So the scenes were finished in template form the final cut, right to the frame and that's when they were taken out of the movie. Because if there was any doubt about a scene we tried to take it out before the scene went to Weta. So I had to go back to the studio and ask them for I don't want to say specifically X million dollars to finish these scenes, and then, of course, we had to work on them for several months. Normally in that process it would take Weta nine months from the time we shipped them a scene in template form to the time they delivered it back to us finished in photo-real form, but they had gotten so good at everything that we were able to collapse that down to about three and a half months.
I thought avatar looked like ass. I was not impressed with it at all. I can definately see those graphics on console in a year or two. And those saying it will take years or decades, James cameron said himself that they used footage from the VIDEO GAME version in the film.
No, I am not trolling. I am not the only one who was not impressed by the movie ya know. And I recall seeing the making of the game where he said that the movie and game were being produced at the same time and he was impressed with the game that some parts were used in the movie. I am sure the parts used were not ooh and aaah parts. I would search for this info but I will leave it up to someone else as I really couldnt care less about this movie.
I remember them saying that back in really early 1995. Howard Lincoln was all saying how advanced the POS SGI "Reality" chipset would be and said it would feature the same effects as hollywood movies.I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.
Jurassic Park special effects,.... by a Nintendo 64. Right.
The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.
Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??
I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.
Jurassic Park special effects,.... by a Nintendo 64. Right.
The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.
Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??
I remember when people said the Ultra 64 (AKA Nintendo 64) was powerful enough to produce special effects like those found in Jurassic Park.
Jurassic Park special effects,.... by a Nintendo 64. Right.
The marketing buffoonery behind video games is just insane. Developes and Publishers need to ensure their product isn't pitched the wrong way, by why some coked up pill popping 58 year old who is trying his best to "be one of the young pepope". Sorry "dude", just because you've been banging the 23 year old receptionist (who is a fat pig), that does not mean you are one of them. She just wants your drugs and job security.
Take your awful potato sack shaped body and roll it on and over to your fat used wife. Tell your stupid kids (who are now in their 30s), they need to get a real job and stop leeching off of you. The reason why you are still working, is to support their worthless asses. And, if it wasn't for,.... wait. What were we talking about??