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Future longevity of low/medium res video/graphic modes

maddie

Diamond Member
Anyone has information on how long we might expect 1024x768, 1280x720 output to exist.

This question is inspired by thinking of trying a (3) 1024x768 or 1280x720 projector widescreen system. Quite cheap now even for 120hz.

The resolution is sufficient for me and most good cards can run this. Its around 1920x1200 in pixels.
 
if you use eyefinity, it will display the combined resolution. So you don't have to worry about how long 1024x768 or 1280x720 will last. Someone can corect me if I'm wrong.

Also, 1280x720 is the better option cause its 16:9, which is much more popular than 4:3
 
if you use eyefinity, it will display the combined resolution. So you don't have to worry about how long 1024x768 or 1280x720 will last. Someone can corect me if I'm wrong.

Also, 1280x720 is the better option cause its 16:9, which is much more popular than 4:3


What I meant is for how long games will still offer those options in the future.

For example 640x480 is not available sometimes.
 
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What I meant is for how long games will still offer those options in the future.

For example 640x480 is not available sometimes.

To answer you're question directly, not very long. 1024x768 is already on its way out.
 
I believe resolution is driven by the display?

I can still set 640x480 in some games as long as the driver for the monitor I'm using lists it. Resolutions lower than the monitor's native should display just stretched to fit the screen.

So, I'd see 1280x720 being around for a long time since it is now a standard broadcasting resolution and we all know how long 640x480 lasted.
 
eyefinity with small monitors is not worth it. Anything smaller than 22s and you will regret it. Get a U2410 or a ZR and get another two in a couple of years...
 
I'm thinking of something like these.

http://www.newegg.com/Product/Produc...82E16824219084
http://www.newegg.com/Product/Produc...82E16824009213

No bezel eyefinity or 3d vision in a panoramic wrap around view. In my estimation, for what you get, this is quite low cost. $1500 or $1950

I suppose 1280x800 should be around for movies, but what about games. Ideas?

That resolution should be around for a while considering they are selling larger number of LCD panels still as 1280x720. It would be foolish for a PC developer to drop of 1280x720 as a usable resolution.

Even then you could probably override the game's render engine to force a resolution.
 
That resolution should be around for a while considering they are selling larger number of LCD panels still as 1280x720. It would be foolish for a PC developer to drop of 1280x720 as a usable resolution.

Even then you could probably override the game's render engine to force a resolution.


I'm ignorant of how this can be done.

I've changed output modes using video card drivers for general computer use, but this didn't apply to games.
 
They should keep 1024x768. If it weren't for 1024x768, 768MB GTX460s would be unable to run crysis w/ all max quality settings+4x AA.

Since I only have 768MB, 1024x768 will come in handy if I want all of the other settings maxed+4x AA.
 
They should keep 1024x768. If it weren't for 1024x768, 768MB GTX460s would be unable to run crysis w/ all max quality settings+4x AA.

Since I only have 768MB, 1024x768 will come in handy if I want all of the other settings maxed+4x AA.
are you actually being serious? unless you have a crt then the game will look like ass at 1024x768 thus defeating the whole point of running max settings.
 
are you actually being serious? unless you have a crt then the game will look like ass at 1024x768 thus defeating the whole point of running max settings.


Actually your reply has the kernel of a concern of mine.

CRT tech allowed practically a huge pixel range once you stayed within the data transfer limits of the electronics and the tube specs. I have (2) 21" Trinitron in use at present. I love them ( even side by side against LCD ) so please don't advise me to replace them. In my case 640x480 - 2048x1536, all at high refresh rates. I can even do 3D on them with Nvidia drivers.

Everything sold now is digital, so native resolution support is paramount for a good picture, thus my worry.
 
To answer you're question directly, not very long. 1024x768 is already on its way out.

Well, it of course depends on the game, but I think those resolutions will last longer than their predecessors... here is why:
1. There is a "good enough" factor... 640x480 and below was just atrociously bad, 720p (and 1024x768) aren't (not as sweet as 1920x1200, but still good).
2. Netbooks and ultra portable laptops are exploding in the marketplace, are a lucrative target, and are more or less 720p... Although I can see some ultra high end graphics games excluding them earlier.
3. More and more games are multi platform, and 720p is pretty much it for both current gen consoles, and current gen TVs... Even if next gen consoles could handle 1080p, TVs are still going to be 720p or 1080p...
 
today's games dont "know" about the resolution. they ask directx for a list of resolutions, display whatever they get, let the user pick whatever he likes.

divide width by height to determine wide screen
 
today's games dont "know" about the resolution. they ask directx for a list of resolutions, display whatever they get, let the user pick whatever he likes.

divide width by height to determine wide screen

good point, most modern games do that (all 3d, non sprite based games).
I observed that if you use nvidia control panel to adjust for overscan, it will create a custom resolution, and that that resolution will show up in games.
 
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