FSAA in Rogue Spear...1024x768x32 feasable?

zippy

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Nov 10, 1999
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I was just thinking, Rogue Spear is not NEARLY as graphic intensive as UT/Q3a/SoF etc. and those can run ok at 800x600x16 pretty darn nicely with FSAA on. (With a GF2GTS, V5, Radeon...)

Would Rogue Spear run silky smooth at 1024x768x32 with a nice level of FSAA on?

On a GF2GTS 32MB?
On a V5 5500?
On a Radeon 32MB DDR?
On a Radeon 64MB DDR?

I really only play Rogue Spear (and in august will be playing Rainbow Six: Covert Ops) right now btw. :) (an occasional SoF or UT also...but VERY rarely)

I'm really intrigued by the Radeon. :)

Would the 32MB DDR Radeon be enough to do 1024x768x32 with some FSAA action? BTW, where the hell are the 32MB DDR Radeon reviews?!
 

zippy

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Nov 10, 1999
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konichiwa, LOL. That would be miiiiighty fast...and realllllly expensive! :D

Heh, originally the typo was 65MB when i was originally typing this thread...then I put a 4 but didn't delete the 5 i guess. :p
 

snow patrol

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Jan 24, 2000
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I mainly play Rogue Spear too and have been wondering this...I'm sure there are a couple of members our there who have a latest vid card and a copy of Rogue Spear. So *bump* :)
 

Mikewarrior2

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Oct 20, 1999
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i do 800x600x32 FSaa 4x with my Gf2.. it runs fine...

1024x768x32 with FSAA 2x runs even better.



Mike
 

BenSkywalker

Diamond Member
Oct 9, 1999
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On a GF2GTS 32MB? - 1x2 max, not enough frame buffer memory, setting the slider higher will invoke the slideback

On a V5 5500? - It may run in 4x, but 2x would likely be tops for playability

On a Radeon 32MB DDR? - Same as GF2 32MB

On a Radeon 64MB DDR? - Same as V5 5500
 

zippy

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Nov 10, 1999
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So basically the Radeon 64MB DDR or V5 5500 would be the two best choices?

Mike, is that 1x2 like Ben mentioned?

What about a GF164MB? Just for kicks. :p
 

BenSkywalker

Diamond Member
Oct 9, 1999
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GF1 64MB- Same as Voodoo5 or Radeon-

The limitation with the 32MB boards is memory. The odds of any of the offerings you listed being playable are very slim with the possible exception of the Radeon(Z-buffer compression should shine here). Remember that you are effectively talking about 2048x1536 32bit rendering:)

To add- The GF2 64MB would also be able to run the setting, but again doubtful it would be playable.
 

Mikewarrior2

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Oct 20, 1999
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its the lowest fsaa setting that i can use... which I guess is 2x1(i have heard it called the 2x setting, so that's what i called it)...

Its the same setting i use for NHL200.



Mike
 

Auric

Diamond Member
Oct 11, 1999
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Yeah Zippy that would be schwizeet. I'm a beeg RS player too and am thinking about a new card. It looks like it's down to either one of the Radeons or a GF2MX if I buy soon methinks. The latter sucks in full color but is half the price. If you get the R64 let us know how if it works!
 

BenSkywalker

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Oct 9, 1999
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"its the lowest fsaa setting that i can use... which I guess is 2x1(i have heard it called the 2x setting, so that's what i called it)..."

1x2= 2x, same thing, just a different way of saying it:)

When you use a single number it relates to the number of samples taken, when using 1x2 then you are using 2x, so you were correct calling it 2x and I probably shouldn't have used the other numbering method. When using the nxn you are listing off the amount of samples taken in both the vertical and horizontal which is how OGSS works, that's why 3dfx's method only uses one type of label(ie 2x or 4x no nxn).
 

ahfung

Golden Member
Oct 20, 1999
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Good news to u, Rouge Spear is 16 bit only.

But, I'm under an impression that FSAA will cause blurring on the mini-map so that you can't track where the bad guys go with the hbs. Plus, you may not be able to see distanct objects (e.g. snipers, ambushers, C4 or landmind in BSW, etc) clear and become their after-dinner dessert.

Just my 2 cents.
 

Mikewarrior2

Diamond Member
Oct 20, 1999
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That's the way the FSAA is if I do 640x480 with the 2nd notch FSAA.(2x2 without mips?)

If i go up to 800x600 or 1024x768, the problems with blurriness go away for me.

Hmm.. my desktop is 32bit, I didn't know RS was 16bit only...



Mike
 

Robor

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Oct 9, 1999
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I had a V5/5500 for a while (returned it because I couldn't see $300 difference between it and my V3/3000) and tried Rogue Spear with 4X FSAA @ 1024x768. It looks nice but it's totally unplayable. 2X works fine but doesn't eliminate jaggies, just reduces them. BTW, same goes for UT.

Rob
 

Auric

Diamond Member
Oct 11, 1999
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Yeah, blurring might hurt. Detail is important in RS. It ain't a run around blindly shooter. I read over on the planetrainbowsix boards that there are RS problems with TNT and GeForce. UO is apparently okay. Can anyone confirm this? If so I will scratch the GF2MX from my ever shorter list.
 

ahfung

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Oct 20, 1999
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Auric

I'm well qualified to answer the question because I've been a long time Rainbow Sixer + nVidia cards' user since 1998:

Original Rainbows 6 & Eagle Watch: Diamond V330 (Riva128) worked damn fine.

Rogue Spear: Asus TNT1 worked like a charm except a bit slow in 1024x768

Rogue Spear & Urban Operation: Creative Labs and Asus GeForce DDR, both worked great and speedy under any resolution.

Btw, my Zone name is Wolform and if u see someone named "Color Wolf" in-game, pls say hello to me. :)
 

Sukhoi

Elite Member
Dec 5, 1999
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Bah, I play 640x480 on a Pure 3D. :) But I just bought a V3 3000 PCI, so I'll see how 800x600 runs. I only have a 4 year old 15" Trinitron, so I think 1024x768 would look really small.
 

SuperGroove

Diamond Member
Dec 17, 1999
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I have a plain jane, SDR GeForce 32MB, and I can't run Rogue Spear with FSAA. Well I can, but wherever the cursor is, the GUI becomes horribly blurry, like it's being magnified. In game, I see no problems though. It's not worth it. I turn FSAA off, Rogue Spear at 1024x768+ Resolution, should get rid of most of the ugly jaggies.

Paul
 

JellyBaby

Diamond Member
Apr 21, 2000
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So how do you calculate when a 32MB GeForce will "downshift" its fsaa settings when it's out of memory? Take the 2x2 quality setting. I know the card can do 1600x1200x32. So that's like rendering an 800x600x32 screen with 2x2 fsaa, right? Not exactly sure if that factors in everything.
 

Auric

Diamond Member
Oct 11, 1999
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ahfung, zat is good news then. Perhaps the average poster over on planetrainbowsix is not quite as savvy as the average anandtecher ;)
If I see Color Wolf I will shoot first and say hello later :)

Sukhoi 800x600 shouldn't be a problem. I run 1024x768 on an S4 with 17" monitor. The detail is nice but the outlines are still jaggy. I tried 1280x1024 and it looks better but it's not fast enough to be playable. I will have to wait on a better card for that.

Anyone know details about the texture filtering setting?