Frames Drop it BF2:SF?

josh6079

Diamond Member
Mar 17, 2006
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I noticed it ever since I've had Special Forces. The expansion just doesn't seem to play like the regular BF2. Not every map I play can I notice the drop in frames but Warlord and I think also the night maps deliver a larger hit it seems.

Does anyone know why this happens. It's not just me, I've talked to my other clan members about it (they mostly have Nvidia) and it happens to them too. So ATI or Nvidia alike, there is still a performance hit. My only question is if there is anything to resolve it or why does it happen?
 

Apocalypse23

Golden Member
Jul 14, 2003
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personally i think the sf maps aren't as visually impressive as the default bf2 maps, I did notice somewhat of a slower performace in that map on second thought.
 

josh6079

Diamond Member
Mar 17, 2006
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Originally posted by: Apocalypse23
do you have 2 gigs of ram? map seems fine to me

Specs in sig

Originally posted by: the Chase
My guess is the game uses more shading effects in SF than regular Bf2.

It must. Something slows it down.

Has anyone heard of any solid reasons though? And if so, how could you gain performance without doing the obvious turning AA off and AF and so forth?
 

Boobs McGee

Senior member
Feb 6, 2006
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I get a big frames hit every time Warlord first starts. After that it usually runs fine.
 

imported_Bleh

Senior member
Sep 30, 2004
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BF2: SF was made by Dice Canada so therefore its not going to be as optimized as BF2 which was made by Dice Sweden (anyone remeber BF Vietnam?). My framerate is definetly lower in SF than vanilla BF2 because this is most likely the culprit.
 

josh6079

Diamond Member
Mar 17, 2006
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Ah, so the games structured engine was remade and constructed through Canada and therefore presents some changes to how the game plays?

I did not know that.

I still can't believe that it only happens with Warlord. It's very similar to Karkand. I can understand the night maps a little bit but why Warlord?
 

Apocalypse23

Golden Member
Jul 14, 2003
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probably just weaker programming regarding the map, funny thing is that the map isn't even that graphically detailed, yet doesn't run as fast as the others