Wow and now it get better, first you said that people cant tell the difference between 25fps and now you decide to back track. To say the whole eye visual range is a minor detail is wrong, perhaps when you have visited these forms for longer than a couple of months you will realise that this subject gets more flames than any other. As for my education, dont bother I have worked in the defense industry for 9 years as a project engineer before going into teaching 
Unless motion blur is used 25 or 30 fps is highly visible to the human eye, even with motion blur 99% of the population can see flicker in panning scenes. The advised minimum for flicker rate is 50hz, anything less is likely to cause eye strain, if you think that 12-15 fps can fool the brain into seing continuos motion you should try the 3dglasses that are available which use the 2 lcd eye shutters alternatively, these cannot be used much lower than 100hz (50hz per eye) for very long, 120hz is OK but 140hz is the most comfortable.
Unless motion blur is used 25 or 30 fps is highly visible to the human eye, even with motion blur 99% of the population can see flicker in panning scenes. The advised minimum for flicker rate is 50hz, anything less is likely to cause eye strain, if you think that 12-15 fps can fool the brain into seing continuos motion you should try the 3dglasses that are available which use the 2 lcd eye shutters alternatively, these cannot be used much lower than 100hz (50hz per eye) for very long, 120hz is OK but 140hz is the most comfortable.
