Maximum performance globally doesn't run the GPU at high speeds if you do what I said. If you create "adaptive" program profiles for all of your desktop apps, browsers, mouse software, system tray apps, then it won't. Problem is, when you use GPU acceleration in browsers that will sometimes cause 3d clocks to kick in. Same story for mouse software; razer mouse software and logitech mouse software will cause 3d clocks to kick in. But what you do is make program profiles for all of these programs to specify adaptive power management for THOSE programs. And use maximum performance as the global setting.
I have done this for over a year. And my desktop GPU speeds always idle properly. I do not ever get 3d clocks on the desktop doing this method, when I have adaptive power management profiles for most of my desktop apps. Now not all desktop apps require it, but some do. Mouse software for whatever reason can cause 3d clocks. I don't understand that, but it happens.
Of course, this is what worked for me. If you don't like that, then you can use whatever you want. I'm just saying. Adaptive power management can make old games hitch. If so, then make a profile for it. You have two ways to do this, you can do what I've said earlier or you can make a maximum performance profile for the game itself.
Or you can just do what you do and completely ignore what I said. Just do whatever works best for you. Everyone has different preferences for this sort of thing. Or it could be something as the cause entirely, depending on the game. But in general I've had great success with the above method. Just a suggestion, maybe it'll help someone, but as always if something else works better for you by all means do that instead.
Oh yeah. As far as Metro 2033 goes. That game was strange in terms of performance, what I found was that MSAA had a big performance hit as well as ADOF. I always turned those two settings off. Oh yeah. Physx in metro 2033 is not a good setting to use. Physx is good in some games, metro 2033 is not one of them. ADOF didn't even make a visual difference in the game from what I saw, unless my 20/20 failed me. Physx as well. I turned physx on a few times in Metro 2033 and didn't see any difference. I don't even know what physx effects it used, but I only noticed extreme choppiness when turning physx on for whatever reason. I dunno. Just a very strange game in terms of performance. Some of the settings have performance hits that doesn't even make a bit of sense. Surprisingly , I felt that Metro: LL was more optimized than Metro 2033 was for the various settings.