I feel microstutter is getting misused as the term "lag" did when people started using it for low framerates instead of internet problems.Mark, that was a really helpful post, that answers some of the questions I did not even post yet!A 1000 Hz mouse reduces tearing
If you love VSYNC OFF gaming and are sensitive to tearing, then you definitely WANT a 1000 Hz mouse running at a full 1000rps (not 250 or 500rps), something far beyond your display Hz and GPU framerate. This avoids any stutters caused by aliasing between the mouse rate and the Hz rate / framerate. For example, a cheap mouse (125 Hz) on a 120 Hz or 60 Hz, you will get about five microstutters per second. This is the harmonic beat frequency where the mouse gives you two bigger movement steps during one frame. This is noticeable during fast panning motion and when you have software based mouse smoothing turned off -- you don't want software based mouse smoothing, because that increases input lag.
This is the first time I hear about mice causing microstutters. Input lag from mice is easy to understand, but I am afraid that I am not quite getting what you say here. Do you have some more information I could read on this topic?
Essentially Mark is talking about maximizing continuity between the mouse and game engine. There are a couple of errors in the context being used to explain it, but on a whole the message is true. A higher polling mouse increases fluidity of movement. It doesn't have anything to do with microstuttering though.