Originally posted by: AstroManLuca
Originally posted by: brxndxn
Here's some 'innovations' I can think of that made FPS games completely awesome..
Falling Down - Halo
Jumping - Halo
Trip Mines - Halo
Vehicles - Halo
Bullet Time - Halo
Sweet slow mo camera - Halo
Bouncing grenades - Halo
Realistic outdoor environment - Halo
Realistic explosions - Halo
Nuclear Bombs - Halo
Realistic Steam - Halo
Vast environment - Halo
Gravity manipulation/wind - Halo
FPS on consoles - Halo
FPS as a genre - Halo
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Originally posted by: BFG10K
The Marathon series did a lot of firsts:
[*]Dual weapons.
[*]Clips & reloading.
[*]Alt fire.
[*]Multiple ammo types for one gun.
[*]Health and save wall stations.
[*]Weapons that didn?t work under water or in a vacuum.
[*]A power suit with multiple levels of shielding/health.
The first game I remember doing this was Gore (2002).Originally posted by: AmberClad
I wonder which game was the first where you could see the rest of your body and legs if you looked down.
Originally posted by: NiKeFiDO
Originally posted by: BFG10K
The Marathon series did a lot of firsts:
[*]Dual weapons.
[*]Clips & reloading.
[*]Alt fire.
[*]Multiple ammo types for one gun.
[*]Health and save wall stations.
[*]Weapons that didn?t work under water or in a vacuum.
[*]A power suit with multiple levels of shielding/health.
The first game I remember doing this was Gore (2002).Originally posted by: AmberClad
I wonder which game was the first where you could see the rest of your body and legs if you looked down.
oh wow, memories from years ago - that was a great game.
Originally posted by: HamburgerBoy
Originally posted by: brandonb
These are AFAIK...
Planetside - 1000 on a server.
Planetside - You can aim your anti aircraft missile as its flying through the air.
Planetside - You can put gun turrets on the ground that fire automatically on enemies.
Heretic - First mouselook game.
Doom - First online game you could play on the null modem or whatever as a makeshift "lan" game.
Quake - First fully polygon non sprite game.
Quake - Rocket Jumping.
Duke Nukem 3d - Can give money to strippers to see their boobs.
What's the difference between that Planetside anti-aircraft missile and, for example, the missile launcher in Half-Life? I haven't played Planetside, but you can certainly aim your missile around in Half-Life. Terminator: Future Shock mostly utilized texture-mapped polygons (although your carried weapons were still sprites). Marathon had grenade/rocket jumping, and as an added bit of trivia, a flamethrower that doubled as a jetpack in low-gravity levels.
Originally posted by: GundamSonicZeroX
Originally posted by: AstroManLuca
Originally posted by: brxndxn
Here's some 'innovations' I can think of that made FPS games completely awesome..
Falling Down - Halo
Jumping - Halo
Trip Mines - Halo
Vehicles - Halo
Bullet Time - Halo
Sweet slow mo camera - Halo
Bouncing grenades - Halo
Realistic outdoor environment - Halo
Realistic explosions - Halo
Nuclear Bombs - Halo
Realistic Steam - Halo
Vast environment - Halo
Gravity manipulation/wind - Halo
FPS on consoles - Halo
FPS as a genre - Halo
fixed![]()
*sniff sniff*
I smell a troll.
Originally posted by: BFG10K
The Marathon series did a lot of firsts:
[*]Dual weapons.
[*]Clips & reloading.
[*]Alt fire.
[*]Multiple ammo types for one gun.
[*]Health and save wall stations.
[*]Weapons that didn?t work under water or in a vacuum.
[*]A power suit with multiple levels of shielding/health.
Originally posted by: SunnyD
I can't believe NOBODY listed Tribes.
It's the first FPS that felt MMO (even with only 20-30 people). Deployables. Vehicles. Movement along the Z-axis. CTF. Weapon loadout customization. Good lord people.
Originally posted by: BFG10K
The first game I remember doing this was Gore (2002).Originally posted by: AmberClad
I wonder which game was the first where you could see the rest of your body and legs if you looked down.
Originally posted by: BFG10K
The Marathon series did a lot of firsts:
[*]Dual weapons.
[*]Clips & reloading.
[*]Alt fire.
[*]Multiple ammo types for one gun.
[*]Health and save wall stations.
[*]Weapons that didn?t work under water or in a vacuum.
[*]A power suit with multiple levels of shielding/health.
The first game I remember doing this was Gore (2002).Originally posted by: AmberClad
I wonder which game was the first where you could see the rest of your body and legs if you looked down.
Originally posted by: coreyb
halo did all those things first? think not.
Originally posted by: ShawnD1
Halo may have been the first game to have a major issue with teabagging other players.
Originally posted by: bunnyfubbles
Originally posted by: SunnyD
I can't believe NOBODY listed Tribes.
It's the first FPS that felt MMO (even with only 20-30 people). Deployables. Vehicles. Movement along the Z-axis. CTF. Weapon loadout customization. Good lord people.
Unfortunately too many people never saw the light (or if they did they got raped too hard and too fast by players to were miles ahead on the learning curve to be able to truly see it).
There was just so much you could do with Tribes that it really sky rocketed the learning curve. All the little things such as being able to toss weapons or ammo to other players, to the more grandeur things such as skiing throughout the vast outdoor environments between massive bases.
There was never a FPS game before, during, or since where you were as free as you were in Tribes 1 and 2.
Also, the game is very much capable of handling ~100+ players (especially its sequel, Tribes 2), it just wasn't practical back in the days of Pentium 2s and 3s and dial up.
Originally posted by: BFG10K
The first game I remember doing this was Gore (2002).Originally posted by: AmberClad
I wonder which game was the first where you could see the rest of your body and legs if you looked down.
Tribes 2 did it in 2001
Originally posted by: BFG10K
The first game I remember doing this was Gore (2002).Originally posted by: AmberClad
I wonder which game was the first where you could see the rest of your body and legs if you looked down.
Originally posted by: brxndxn
I was just playing UT3 and I kept thinking how awesome it is when your player gets hit and 'falls down' and has to get up.. Freaking genius.. Can't believe it took so long for something like that to be added to fps games..
Here's some 'innovations' I can think of that made FPS games completely awesome..
Bullet Time - Max Payne* (third person)
Originally posted by: soxfan
Originally posted by: brxndxn
I was just playing UT3 and I kept thinking how awesome it is when your player gets hit and 'falls down' and has to get up.. Freaking genius.. Can't believe it took so long for something like that to be added to fps games..
Here's some 'innovations' I can think of that made FPS games completely awesome..
Bullet Time - Max Payne* (third person)
I is a common misconception that Max Payne was the first to introduce bullet time. In fact, bullet time was introduced at least 4 years earlier by a fun, but little played game called Requiem, Fallen Angel.
See
http://en.wikipedia.org/wiki/index.html?curid=3221009
and
http://www.mobygames.com/game/...requiem-avenging-angel
Originally posted by: soxfan
Originally posted by: soxfan
Originally posted by: brxndxn
I was just playing UT3 and I kept thinking how awesome it is when your player gets hit and 'falls down' and has to get up.. Freaking genius.. Can't believe it took so long for something like that to be added to fps games..
Here's some 'innovations' I can think of that made FPS games completely awesome..
Bullet Time - Max Payne* (third person)
I is a common misconception that Max Payne was the first to introduce bullet time. In fact, bullet time was introduced at least 4 years earlier by a fun, but little played game called Requiem, Fallen Angel.
See
http://en.wikipedia.org/wiki/index.html?curid=3221009
and
http://www.mobygames.com/game/...requiem-avenging-angel
Can't beleive no one has mentioned realistic dismemberment. I beleive Soldier of Fortune brought that goodness to FPS.
Originally posted by: DaveSimmons
Duke 3D - had destructible environments long before Red Faction, though the destruction was (more) scripted.
Originally posted by: skace
Originally posted by: DaveSimmons
Duke 3D - had destructible environments long before Red Faction, though the destruction was (more) scripted.
Scripted destruction != destructible environments.
The destructible environments in D3D was hitting a button and watching a square building descend into the ground.
