TeknoBug
Platinum Member
- Oct 2, 2013
- 2,084
- 31
- 91
the game hammers one or two threads on the cpu really hard and the rest are almost idle
Yet another crummy console port.
the game hammers one or two threads on the cpu really hard and the rest are almost idle
So how do you benchmark this?
Action and Dxtory do not even show an OSD. Latest versions.
Where does MS hide the executable file for the game? Wanted to add profile to disable crossfire and couldn't find it.
Where does MS hide the executable file for the game? Wanted to add profile to disable crossfire and couldn't find it.
WOW, Kepler is not just aging, it's literally pulling off FX5000 series DX9 performance in DX12 games. It's no longer a coincidence. Clearly, Kepler is just bombing now; perfect timing for Kepler owners to jump ship to Pascal 1070/1080 before the entire Kepler line is worth almost nothing. 280X matching the OG Titan, R9 290 destroying 780Ti easily, and R9 290X beating 780Ti at 1440p by 37% is just incredible. Even the 960 4GB is matching a 780 -- insane. Another trend I highlighted since January 2015 -- 2GB VRAM cards are dead. I hope people on AT stock recommending 2GB cards for gaming outright.
Hawaii was only a 438mm2 chip and 780Ti was a 561mm2 chip. Given their die size differences and performance under DX12, for modern DX12 games, it's like 9800Pro vs. FX5900. This game also seems to LOVE pixel fill-rate as 290X beats 7970 by 65% @ 1440p.
Over the last 6 months, Hawaii has easily proven that objectively R9 290X will go down as the FAR better gaming chip than 780Ti was. 980 beats 290X by just 1 fps at 1440p. Impressive, very impressive given that GCN continues to excel in basically every new DX12 game other than Rise of the Tomb Raider. Cannot wait to see the showdown of Pascal vs. Vega in 2017 to see the progress newer architectures make under DX12, given that well DX12 games are the future.
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DX12, hence why Kepler isn't even on the map and even Maxwell is barely keeping up (i.e., 980 beats 290X by only 1 fps at 1440p). Yet another DX12 game where GCN shows its strength.
So in hindsight we can now safely say that HD7970/7970Ghz/R9 280X won the 680/770 generation and R9 290/290X won the 780/780Ti generation. No doubt about that anymore as far as objective performance goes for DX11/DX12 games overall and CF vs. SLI (7970Ghz/280X CF > 680/770 SLI, 290X CF > 780Ti SLI). Too bad most people picked the wrong horse over both of those generations.
A little humble now are we.So in hindsight we can now safely say that HD7970/7970Ghz/R9 280X won the 680/770 generation and R9 290/290X won the 780/780Ti generation. No doubt about that anymore as far as objective performance goes for DX11/DX12 games overall and CF vs. SLI (7970Ghz/280X CF > 680/770 SLI, 290X CF > 780Ti SLI). Too bad most people picked the wrong horse over both of those generations.
Like getting 70+fps in a game that's capped at 60
I believe it is caped on the monitor Hz, not on fps.
My monitor Hz is 144
See OP, first video shows it running @ 70+ fps.
Then I must be experiencing some sort of bug with the game and/or drivers.
Has to be. I was having terrible hitching problems despite FPS being high till I rebooted.
https://www.youtube.com/watch?v=c1AJW9y1_tI
Has to be. I was having terrible hitching problems despite FPS being high till I rebooted.
https://www.youtube.com/watch?v=c1AJW9y1_tI
Did some more troubleshooting. Game works fine up to 100hz, at 120Hz its capped at 60 fps and at 144hz it's capped at 72.
Interestingly enough, when I go to this site, http://www.vsynctester.com/detect.html Microsoft Edge behaves the exact same way. That website detects my refresh rate correctly up to 100hz and halves it at 120 and 144hz. Using Google Chrome it detects it accurately all the way up to 144hz.
Oh the game seems to kill my XB1/wireless receiver, ended up having to reboot the computer for the receiver to work again. Doesn't happen in other games, almost thought my receiver was fried and that I would have to get another one. Works fine with wired XB1 or the XB360 controller though.
Game runs great otherwise on the i3 6100, even tested it with a GTX750Ti and no problems.
Were listening and acting
As a direct response to your feedback, were excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers and gamers.
Later today, Windows 10 will be updated with two key new features:
Support for AMDs FreesyncTM and NVIDIAs G-SYNC in Universal Windows Platform games and apps
Unlocked frame rate for Universal Windows Platform (UWP) games and apps
Once applications take advantage of these new features, you will be able to play your UWP games with unlocked frame rates.We expect Gears of War: UE and Forza Motorsport 6: Apex to lead the way by adding this support in the very near future.
This OS update will be gradually rolled out to all machines, but you can download it directly here .
Just played a game on SPA + very heavy rain + outside view and fps was the same as on clear day with R9 390 and Core i7 3770K@4.44GHz.
58 to 60 fps
edit: Ahh gamepgu.ru seems they used 8x MSAA .
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