Ancalagon44
Diamond Member
- Feb 17, 2010
- 3,274
- 202
- 106
What?
He said using more polys requires the artist to do more work. I said that's not always true and gave reasons why.
I said if we can use more complex scenes geometry-wise, we will. We know we don't have to, that's very basic stuff which if we didn't know we wouldn't be qualified for a project like this. My point is we want to create as detailed of content for presentation of the device as we can, and the content creators share this view.
You're not getting it. He said:
The higher your polycount, the more work it will be for your artist.
Note that he does not mention hardware, he mentions polycount.
You responded with:
Not always. Hardware limitations for artists can mean both limiting their artistic freedom and doing less work. When they have less artistic freedom, they have to try to make something impressive with the limited resources they have which isn't less effort itself. In short he'd be glad.
Note that you mention hardware and not polycount.
You're actually talking past each other. You're not getting what he is saying.
Let me put it to you this way - get an A4 sheet of paper and a pencil. On one side, I want you to draw a bus, but you're allowed to use a maximum of 10 pencil strokes.
On the other side, you need to use at least 3000 pencil strokes and at most 4000 pencil strokes.
Which side will take you longer to draw?
That is what he is saying - requiring your artist to use more polygons will take up more of his time. Has nothing to do with hardware limitations.