Originally posted by: josh6079
I agree. That's why assuming that there will or won't be a PS4 just because of one version's success - or rather lack of it - is redundant.... the consoles will *never* keep up ... and it's way too early to think of xb0x720 and PS4 😛
😕...and that might just *kill* Sony
That's a big "might."
You of all people should know that just because a product doesn't do well doesn't mean that the company who made it will go under. Otherwise nVidia themselves would have stopped making graphic cards after NV30.
See, I have a hard time understanding what exactly it is you're wanting to voice in this thread. Earlier you claimed that the "consoles" other than the Wii would "never keep up". Now it seems like you're only saying the PS3 won't "keep up".i am saying it is so late they are almost out of time and don't seem to have a Plan B
the "consoles" other than the Wii???Originally posted by: josh6079
See, I have a hard time understanding what exactly it is you're wanting to voice in this thread. Earlier you claimed that the "consoles" other than the Wii would "never keep up". Now it seems like you're only saying the PS3 won't "keep up".i am saying it is so late they are almost out of time and don't seem to have a Plan B
IMO, consoles aren't intended to "keep up" with PC's but instead appeal to a different user-base entirely. The fact that some people float between consoles and PC's doesn't mean that the intention of a console is altered.
Sorry I didn't word it in the manner you prefer...Originally posted by: apoppin
the "consoles" other than the Wii???
😕
there is only one other beside the PS3 and Wii ... 😛
You mean derailed? Yeah, I'd agree.many things ... it *started* with JR's comments ...
and has turned into a *general discussion* thread which recently FOCUSED on the PS3 ... it's the way these type of discussions go.
Who took it there? How many links have you supplied thus far just about the PS3's condition? There's a difference between seeing a bolder fall down a cliff and between giving that bolder a nudge.i *never said* ONLY the PS3 wouldn't keep up
i just got very specific about it since that is where the discussion went
That's what I said: "The fact that some people float between consoles and PC's doesn't mean that the intention of a console is altered."the *intention* of a console is not your interpretation of it ... it is intrepreted by the console maker ...
Of course it was. Who wouldn't want to hear about better graphics when deciding to make a console purchase? However, the fact that that one aspect of the PS3 was "touted" doesn't mean that it was it's only aspect. It's advertising, how often does advertising accurately reflect a products usage or purpose?in the case of the Xbox360 and PS3 they ARE intended to 'keep up' with PC gfx ... the PS3 was ORIGINALLY touted as being MUCH better than the PC ... yet it actually turned out barely better at launch
If the people following the PS3's development actually thought that a console would provide better graphics than a PC then that's their fault.in that way it has failed in it's original purpose to 'blow away' the PC gfx ... utterly
big disappointment to those following the PS3's development
it seem's as if you're jumping to conclusions. Consoles normally last about 4-5 years and the PS3 hasn't been around for long.i am saying it is so late they are almost out of time and don't seem to have a Plan B
Okay, that I agree with.yes i AM jumping to a conclusion ... consoles DO usually last 5 years ... the PS3 doesn't look like it will survive 2 years --at the rate they are going
And there's not a problem with that so much as they remember the price tag of that over ambitious product, which Sony didn't.the people following the PS3's development "thought that a console would provide better graphics than a PC" because Sony SAID SO
- no fault of 'theirs' .. Sony's project was way overambitious
I didn't say you didn't do that. I simply noted how that viewpoint is just as drastic as claiming the death of the PC gaming industry, whomever it is carried by.JR is the ONE that says the xbox and PS3 are doomed ....😉
... i just "ran" with it 😛
That's because they're so exaggerated. It's not that they're "challenging" IMO, but rather weightless because they don't really hold water. Each viewpoints main argument is that it provides a better gaming experience than the other and will therefore entice all of they buyers to "convert", when that can never happen for every type of buyer. There will always be buyers who prefer the PC gaming experience over the console one, and visa versa as well as those who prefer both. When you talk about the "death" of consoles or the "death" of gaming PC's, it's not just about the "death" of a product but rather the "death" of an entire market and preference of a public user-base. That's what makes such notions so far-fetched.and everyone seems to be "annoyed" nowadays at PoVs that are unusual or 'challenging' to the usual
I didn't say you didn't do that. I simply noted how that viewpoint is just as drastic as claiming the death of the PC gaming industry, whomever it is carried by
PC to leapfrog standalone game consoles
By MATT SLAGLE, AP Technology Writer Fri Apr 20, 2:09 PM ET
DALLAS - From the movie-like graphics in the action game "Gears of War" to the nearly photorealistic racer "MotorStorm," video games have come a long way since the bouncing blocks of "Pong."
A new breed of visually striking games promises to light up computer screens with even sharper, more lifelike graphics than ever before. But unlike the popular "Gears of War" or "MotorStorm," the games won't be debuting on Sony Corp 's PlayStation 3 or Microsoft Corp.'s Xbox 360 consoles.
Instead, the PC is returning to the pinnacle of video game graphics ? thanks to some under-the-hood tweaks in Microsoft's Vista operating system.
The technology behind these improved visuals, called DirectX 10, is the result of a collaboration among video game developers, graphics card makers and Microsoft. For years, they have been working to streamline and standardize the software used by Windows-based PCs to display graphics.
The latest improvements, many believe, far surpass even the very best of what the consoles are capable of. Case in point: the upcoming PC shooter "Crysis," where players take the role of a battle-savvy soldier who has to uncover the secrets behind an asteroid that has smashed into Earth.
Beams of light glimmer through a jungle overgrown with swaying palm trees, and the thick underbrush gets more detailed with a closer look. Gaze into the distance and you can see aquamarine waves crashing on a white sand beach. Zoom in on a soldier to see an emotive face with stubble, freckles and other subtle individual details.
DX10 requires a specialized graphics card and there are only a few games today that take advantage of its capabilities.
Though relatively few consumers have yet to upgrade to Vista, dozens of game makers who have been using DX10 believe the benefits of the technology will quickly lure hardcore gamers willing to spend money on the best systems, whatever the cost.
Game players who frequent the Warezabouts LAN Center in Forney, Texas, often ask owner JJ Tarno about Vista and DX10, but most seem to be waiting for more compatible games to come out before they make the switch from
Windows XP.
Tarno, 31, said he's looking forward to games like "Crysis" and has been impressed with the video clips he's already seen.
"If you want to play next-gen games you have to have a next-gen operating system," he said. "A game like 'Crysis' comes out and you just say, `How much is that game?' About $1,500 with new video card, RAM and processor."
Many game developers are excited at the technology's prospects.
"Age of Conan: Hyborian Adventures," due in October, will put players into a persistent online fantasy world of barbarians and mythical monsters.
"What we tried to achieve with the graphics is something that we called 'magical realism,'" said Jorgen Tharaldsen, product director for Funcom, which is developing the game in Oslo, Norway. "With DX10 we can just add a lot more bells and whistles. We can start pushing graphics to the stage where it almost looks realistic."
Bill Roper, whose Flagship Studios is developing the action adventure game "Hellgate: London," said he wasn't concerned that not everyone has Vista or a DX10-capable graphics card yet.
"As with every new technology, the hardcore lead the way and the masses catch up," he said. "Not everyone that has an iPod or a DVD player went out and bought theirs on day one. As with previous operating system and hardware advances, the more products that support it and can show the tangible benefits of upgrading, the more widespread the adoption."
The DirectX standard dates back to the mid-1990s when upgrading add-on video cards on home computers was still a hobbyist's pursuit, something hardcore gamers did to extract the most performance from 3-D shooters like "Quake" or "Unreal."
Subsequent versions have added new features to speed up graphics and give game programmers more tools to simulate the movement and appearance of liquids and other complex objects.
As the demands from game makers (and players) have grown increasingly complex, so too have the capabilities of DirectX. The software lets programmers tell the 3-D computer chips in graphics cards whether to simulate a wisp of smoke or a mirror's reflection.
DX10 not only makes games look better, it also promises to improve performance by simplifying how the graphics cards process video information and display it on the screen.
"It means the realism will take a dramatic jump," says Roy Taylor, vice president of content for Nvidia Corp., which makes 3-D video chips for computers. "It's going to look dramatically more real."
Those effects have taken on a cinematic quality with DX10.
"We can create a world that looks and feels more real and is more responsive," Roper said. "We have volumetric fluid smoke that responds to objects that pass through it. We have soft shadows that get softer with distance from the caster."
Of the few DX10 games currently available, including Microsoft's own "Flight Simulator X," differences between DX10 and its predecessor, DX9, are dramatic, with water and atmospheric effects that look more like an actual video recording than a computer approximation of reality.
Still, the slew of DX10-enabled games expected to be released by the Christmas holiday will be compatible with older versions of DirectX. They just won't look as good on DX9 PCs.
Of the 76 million video chips expected to be sold by the end of 2007, only about 16 million will be DX10 compatible, according to Dean McCarron, principle analyst at Mercury Research. Yet DX10 chips should account for about half of $2.2 billion graphics chip market this year, added McCarron, whose figures don't reflect the massive integrated graphics chip market.
While he expects the overall market to remain flat for the next five years, he said DX10 chips will grow to account for about $2 billion of the $2.2 billion industry by 2011.
For now, only Nvidia offers graphics cards that support DX10. Prices range from $600 for a high-end model ? as much as a new PS3 console ? to less than $100 for a less powerful card.
Rival ATI Technologies Inc., which was acquired by Advanced Micro Devices Inc. for $5.6 billion last year, expects to launch its DX10-capable cards sometime in the second quarter.
Chris Donahue, group manager of Microsoft's Games for Windows unit, admits that DX10 is an example of the PC surpassing the consoles. The company's own Xbox 360, for example, uses a custom version of the older DX9 standard that can't be upgraded.
"Consoles are a snapshot of where the PC is at the time they were made," he said. "The consoles are a step that stays flat for five years. The PC is basically a 45 degree angle."
Still, the special effects that take a room of computers weeks to render for movies like "The Lord of the Rings" remains out of the reach of DX10, said Richard Huddy, a member of AMD's European developer relations team.
But PC graphics technology is closing in fast.
"The human brain is one of the most fussy systems when it comes to reality," he said. "When it comes to pure graphics rendering we certainly haven't cracked the problem to give a better, more convincing reality. We think we have the next 10 years before we catch up with reality."
Japanese Failure Dooms Xbox 360
Roger Ehrenberg, Information Arbitrage 04.18.07, 4:13 PM ET
The success (or lack thereof) of Xbox 360 has been a hotly debated topic across both the blogosphere and mainstream media, with an amalgam of sober and utterly confused views depending upon one's vantage point: analyst, investor or gamer.
After taking a step back and looking at some objective numbers (taken from Microsoft's own financial statements and comparative console sales figures extracted from VGChartz.com and Wikipedia.org), I have concluded that gaming has been a disastrous endeavor for Microsoft, particularly from an investment perspective.
The seeds of this failure are evident from its sales performance in Japan, particularly when comparing its 18-week sales figures (which is about how long the Wii, made by Nintendo and PS3, made by Sony have been out) relative to those of the most successful console releases.
This early failure in the Japanese market has a compounding negative effect on worldwide console sales, as game developers are less willing to invest in high-risk projects for console platforms that are shaky out-of-the-gates, which makes it less attractive for gamers to buy these consoles, and so on.
Let's first consider Microsoft's Home & Entertainment Division ("H&E"), which includes Xbox 360, Xbox, Xbox Live, Consumer Software and Hardware Products, and IPTV. Making money, i.e., the creation of long-term shareholder value, has got to be the ultimate driver of Microsoft's gaming (and H&E) strategy, right? Well, after five years and over $21 billion invested, all they've got to show for it is $5.4 billion of cumulative operating losses, and Xbox 360 doesn't appear to be the silver bullet to turn things around.
I think it is also interesting to note that Microsoft's actual disclosure shows only revenues and operating losses--I backed into and show expenses below for explanatory purposes. Why might it be that Microsoft has strayed from the classic "revenues minus expenses equals profits (losses)" disclosure? Perhaps because it doesn't want investors to focus on the fact that more than $21 billion has been invested in a business that has performed so poorly, with unclear prospects for improvement.
Sometimes these cold, stark facts seem to get lost in the shuffle. Xbox 360 (a meaningful part of H&E) might be a fine product, but if so, why is it so financially disastrous to its maker? I understand the concept of selling a console at a loss in order to lay the foundation for recoupment of original investment, plus operating losses, plus attractive financial return through gaming, but what is it going to take to turn things around? Nothing short of a tectonic transformation in perception of Xbox 360 relative to its competitors.
Sure, the Xbox 360 can be righteous and cool with hard-core gamers, but this is not a sufficiently large user base to recoup the magnitude of investment Microsoft has made in its gaming platform. So if this is Microsoft?s strategy, it?s got a problem. And if the strategy is really more mass-market, then it?s got some serious repositioning to do relative to the Wii, which is both cheaper and more accessible to Ma and Pa and Timmy and Tammy gamer. In short, I am at a loss. Correct that: Microsoft is at a loss. $5.4 billion and counting.
As far as Japan?s role here, consider that over 19 million PS1s and 20 million PS2s were sold in Japan alone, close to the total worldwide sales figures for the original Xbox console. Success in the Japanese market is a key part of getting the game developers to buy into a platform, for which they invest substantial sums and create titles. Plus, people want to buy consoles with better game libraries. Success in Japan is frequently a precursor to success globally, which makes it particularly attractive for game developers who are looking to amortize their development costs over as large an installed base as possible.
If, for instance, the Wii is hot, you get shops like EA turning themselves into pretzels to build their title libraries for the Wii console. And if your particular console isn't hot? Well, let's just say that developers aren't going to be laying out big bucks to invest in the platform.
It is instructive to look at where the last major console releases were 18 weeks after launch in Japan. Basically, if you did well in Japan during this time frame, you had a chance to have a blow-out product. If you didn't, well, you didn't. The Xbox did better than the Xbox 360, and even the PS3 has done better than the Xbox 360. But success in Japan is not a guarantee of a runaway success, as the GameCube proved. Without question, Japan is an important and critical market for building a globally successful gaming platform, and an early read of the tea leaves does not bode well for the Xbox 360.
And this is clearly not lost on Ballmer's Boys in Redmond. Microsoft's vision of the gaming console as the window into the living room is a big, big bet, and one that clearly hasn't paid off thus far. The emphasis on HDTV as being a key factor driving broad-based console sales kind of misses the point. Is the Wii successful because of its zippy graphics and technological superiority? No. It is successful because it is fun. And because it appeals to a broad audience. And because it is comparatively cheap. The Microsoft strategy sounds more like a niche strategy for hard-core gamers, in which case it's investment in a console strategy should be smaller and more targeted.
Microsoft needs to take a long, hard look at its gaming strategy--and, in fact, its entire H&E strategy. At what point, regardless of its virtually endless financial resources, does it say "enough is enough"? Would we have been better served by returning the extra cash to shareholders rather than investing it in a franchise that seems to have questionable prospects for turning around? These are the kinds of questions Microsoft management should be asking. And hopefully, for shareholders' sakes, they are.
Originally posted by: DAPUNISHER
I think his using the Japanese sales paradigm in order to project global success, is a mistake. MS isn't a Japanese company, and they are known to be consumers loyal to domestic products, when the option exist.
It also seems premature to put a fork in the 360, until we see how well Halo 3 sells, and what it does for expanding the install base of the 360. With the Halo and Gears of War franchises to anchor it, I postulate that it will be a long term success. Should Halo 3 be the disappointment Halo 2 was *despite selling millions of copies*, it'll be a serious body shot for the long term health of the platform though.
No disputing the analysis "gaming has been a disastrous endeavor for Microsoft" however, <Dr. Evil> $5.4 billion in the red is bad juju.
as he says " The Xbox did better than the Xbox 360, and even the PS3 has done better than the Xbox 360"As far as Japan?s role here, consider that over 19 million PS1s and 20 million PS2s were sold in Japan alone, close to the total worldwide sales figures for the original Xbox console. Success in the Japanese market is a key part of getting the game developers to buy into a platform, for which they invest substantial sums and create titles. Plus, people want to buy consoles with better game libraries. Success in Japan is frequently a precursor to success globally, which makes it particularly attractive for game developers who are looking to amortize their development costs over as large an installed base as possible.
If, for instance, the Wii is hot, you get shops like EA turning themselves into pretzels to build their title libraries for the Wii console. And if your particular console isn't hot? Well, let's just say that developers aren't going to be laying out big bucks to invest in the platform.
It is instructive to look at where the last major console releases were 18 weeks after launch in Japan. Basically, if you did well in Japan during this time frame, you had a chance to have a blow-out product. If you didn't, well, you didn't. The Xbox did better than the Xbox 360, and even the PS3 has done better than the Xbox 360. But success in Japan is not a guarantee of a runaway success, as the GameCube proved. Without question, Japan is an important and critical market for building a globally successful gaming platform, and an early read of the tea leaves does not bode well for the Xbox 360.
That is a hard point to debate given the slow adoption of the PS3&360 to this point. About the only counter-points that I see as rays of hope for them now is, HDTV sales are growing briskly as prices drop, and the HD gaming&media experience they offer might be more attractive when the HDTV ownership is substantially higher. And that console exclusive titles can provide the platforms with enough attraction to continue to expand sales.Originally posted by: apoppindoesn't really look too excellent for the console future ... as a PC wannabe
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Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
Originally posted by: apoppin
Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
enjoy it while it still looks and runs good
:thumbsup:
🙂
Originally posted by: Matt2
Originally posted by: apoppin
Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
enjoy it while it still looks and runs good
:thumbsup:
🙂
That's right my friend, getting my money's worth!
While I was playing MLB2K7, it got me thinking, games like this are the reason why consoles will never die.
Do you know how huge sports games are on consoles? I bet Madden 07 has sold more copies than STALKER, FEAR, Supreme Commander and Doom3 combined. Probably more .
I just dont see myself throwing a high and tight cut fastball with mouse. Or juking people out of their shoes with a keyboard.
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: apoppin
Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
enjoy it while it still looks and runs good
:thumbsup:
🙂
That's right my friend, getting my money's worth!
While I was playing MLB2K7, it got me thinking, games like this are the reason why consoles will never die.
Do you know how huge sports games are on consoles? I bet Madden 07 has sold more copies than STALKER, FEAR, Supreme Commander and Doom3 combined. Probably more .
I just dont see myself throwing a high and tight cut fastball with mouse. Or juking people out of their shoes with a keyboard.
dude ... i *have* a controller for my PC ... i couldn't *imagine* playing Resident Evil-4 with a KB [--no mouse 🙁]
:shocked:
and a joystick for flight sims
:roll:
and a Nostromo N52 for everything else the KB + Mouse can't handle
:beer:
top that with your old xbox
:lips:
As i said, *enjoy* it now ...
i say that about everything 😉
😀
soon as i get dinner started ... i'm off to enjoy MY games 🙂
Dude your wasting your time. the dude is a idiot and is nuthugging. BTW the PC has a wireless Xbox 360 Remote/wireless Receiver Bundle for the PC.Originally posted by: ZimZum
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: apoppin
Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
enjoy it while it still looks and runs good
:thumbsup:
🙂
That's right my friend, getting my money's worth!
While I was playing MLB2K7, it got me thinking, games like this are the reason why consoles will never die.
Do you know how huge sports games are on consoles? I bet Madden 07 has sold more copies than STALKER, FEAR, Supreme Commander and Doom3 combined. Probably more .
I just dont see myself throwing a high and tight cut fastball with mouse. Or juking people out of their shoes with a keyboard.
dude ... i *have* a controller for my PC ... i couldn't *imagine* playing Resident Evil-4 with a KB [--no mouse 🙁]
:shocked:
and a joystick for flight sims
:roll:
and a Nostromo N52 for everything else the KB + Mouse can't handle
:beer:
top that with your old xbox
:lips:
As i said, *enjoy* it now ...
i say that about everything 😉
😀
soon as i get dinner started ... i'm off to enjoy MY games 🙂
So when you have friends over that want to play you in Madden, do they all huddle around your PC and take turns playing the computer? Same thing with racing games or fighting games or any game that lends itself to Live multiplayer. They simply play better on a console in front of the Large TV on a couch. And let me know where I can buy a wireless PC game controller as good as the 360's. I have yet to come across ANY wireless PC gamepad that doesnt suck.
strangely ... no one defends the PS3 ...Originally posted by: ZimZum
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: apoppin
Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
enjoy it while it still looks and runs good
:thumbsup:
🙂
That's right my friend, getting my money's worth!
While I was playing MLB2K7, it got me thinking, games like this are the reason why consoles will never die.
Do you know how huge sports games are on consoles? I bet Madden 07 has sold more copies than STALKER, FEAR, Supreme Commander and Doom3 combined. Probably more .
I just dont see myself throwing a high and tight cut fastball with mouse. Or juking people out of their shoes with a keyboard.
dude ... i *have* a controller for my PC ... i couldn't *imagine* playing Resident Evil-4 with a KB [--no mouse 🙁]
:shocked:
and a joystick for flight sims
:roll:
and a Nostromo N52 for everything else the KB + Mouse can't handle
:beer:
top that with your old xbox
:lips:
As i said, *enjoy* it now ...
i say that about everything 😉
😀
soon as i get dinner started ... i'm off to enjoy MY games 🙂
So when you have friends over that want to play you in Madden, do they all huddle around your PC and take turns playing the computer? Same thing with racing games or fighting games or any game that lends itself to Live multiplayer. They simply play better on a console in front of the Large TV on a couch. And let me know where I can buy a wireless PC game controller as good as the 360's. I have yet to come across ANY wireless PC gamepad that doesnt suck.
Originally posted by: apoppin
Originally posted by: ZimZum
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: apoppin
Originally posted by: Matt2
Well, just enjoyed a gaming marathon on my loyal Xbox360. 🙂
Should have gone to class, but I guess a 4-1 record in MLB2k7 on Xbox Live isnt bad.
enjoy it while it still looks and runs good
:thumbsup:
🙂
That's right my friend, getting my money's worth!
While I was playing MLB2K7, it got me thinking, games like this are the reason why consoles will never die.
Do you know how huge sports games are on consoles? I bet Madden 07 has sold more copies than STALKER, FEAR, Supreme Commander and Doom3 combined. Probably more .
I just dont see myself throwing a high and tight cut fastball with mouse. Or juking people out of their shoes with a keyboard.
dude ... i *have* a controller for my PC ... i couldn't *imagine* playing Resident Evil-4 with a KB [--no mouse 🙁]
:shocked:
and a joystick for flight sims
:roll:
and a Nostromo N52 for everything else the KB + Mouse can't handle
:beer:
top that with your old xbox
:lips:
As i said, *enjoy* it now ...
i say that about everything 😉
😀
soon as i get dinner started ... i'm off to enjoy MY games 🙂
So when you have friends over that want to play you in Madden, do they all huddle around your PC and take turns playing the computer? Same thing with racing games or fighting games or any game that lends itself to Live multiplayer. They simply play better on a console in front of the Large TV on a couch. And let me know where I can buy a wireless PC game controller as good as the 360's. I have yet to come across ANY wireless PC gamepad that doesnt suck.
when the PC absolutely *blows away* the 360 - next year - the xbox will even have less going for it ... the fact of the matter is xbox360 is *losing ground* and even MS will have to address the *billions* of dollars they are bleeding away on this "investment"
Originally posted by: MyStupidMouth
lol
I don't remember that being your tone 6 months ago. In fact, the following was said by you almost exactly 6 months ago: Clickyou guys said the *same thing* when i suggested AMD was going down the tubes ... and that r600 would be a turkey
... six months ago
😕
Originally posted by: apoppin
Hahaha, but that's not what you said. You said that soon Nvidia will be the "only player" in the high-end graphics industry and 'tards like Gstanfor and Crusader seem to think that ATI are not going to be making graphics cards at all anymore.
This just isn't true, read the damn article. The Radeon product family (you know, graphics cards?) is going nowhere.
Don't lose too much sleep over the fact that ATI will continue doing what they've done for years, but from now on with the resources of AMD at their disposal and drawing on their strong leadership and expertise. 😉
Originally posted by: apoppin
no sense whatsoever
you get Ati.amd.com
AMD+ATi = the New AMD
pretty clear
a new AMD with a high powered graphics division to take on intel . . . and nvidia
ATi as a separate company or as a division of AMD will compete better in CPUs, GPUS and chipsets.
No where in those quotes from 6 months ago did I get the hint that you were saying, "AMD was going down the tubes ... and that r600 would be a turkey."Originally posted by: apoppin
you still don't get it
AMD bought ATI for its strengths . . . AMD is going into the gfx business - big time . . . integrated and high end
it helps to have the performance crown if you are in the GFX business as AMD is well aware . . .
... and as you seem so UNaware - in contrast.