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Forceware 81.85 Released - Non WHQL

Cheers, d/l now and i'll try it out tmrw arvo 🙂

Here's to hoping it solves the nvidia farcry shadow problem :beer:
 
"ForceWare Release 80
Version: 81.85
Release Date: October 18, 2005
BETA DriverRelease Highlights:

* Compatibility fixes since 81.84 BETA driver. For a full list of fixed and known issues please view the Release Notes.
* Mixed vendor support for NVIDIA SLI.
* TV-Out/HD-out support for NVIDIA SLI.
* Added support for VSync on Direct3D games when running NVIDIA SLI.
* Performance enhancements for dual-core CPUs.
* PureVideo high definition MPEG-2 de-interlacing support.
* Usability enhancements when connecting to an HDTV.
* Microsoft® DirectX® 9.0c and OpenGL® 2.0 support

Single GPU Issues Resolved

*
GeForce 7800 GT/GTX: Soft shadows in FEAR are not rendered
correctly.
*
GeForce 7800 GT/GTX: The system crashes after a minute or so of
playing Half-Life 2: Lost Coast.
*
GeForce 7800 GT/GTX: The Apple 30" panel display splits into four
grids at 800x600, 1024x768, and 1600x900 resolutions.
*
GeForce 7800 GT/GTX: Application performance drops when
Gamma Antialiasing is enabled.
*
GeForce 7800 GTX, SLI: With SLI mode enabled, the mouse cursor
image occasionally sticks as the window resize graphic instead of
being restored to the pointer graphic.
*
GeForce 7800 GTX SLI: Resuming from system Hibernate results in a
corrupt or distorted desktop.
*
GeForce 7800 GT/GTX: F.E.A.R demo - The system hangs when
entering room with volumetric lighting.
*
GeForce 7800 GTX: Random pixels appear during gameplay in
F.E.A.R.
*
GeForce 7800 GTX / GeForce 6800 Ultra/ GeForce 6600: There is
intermittent glowing corruption around the edges of the screen in Far
Cry patch 1.33 when HDR is enabled.
This has been partially fixed in driver version 81.85. An upcoming patch for
Far Cry fixes the issue completely.
*
GeForce 6 Series: With the latest FarCry patch, the application profile
breaks the HDR functionality.
This has been partially fixed in driver version 81.85. An upcomng patch for
Far Cry fixes the issue completely.
*
GeForce 6800 Ultra: The system hangs when running 3D applications
on a x16 PCI-E system."
 

What I'd like to see nVidia do--to really make SLI and the nForce4 chipset very worthwhile -- is to come up with a way for different GPUs to work in SLI, like a combination of a 6600 GT plus a 7800 GT, allowing people to both upgrade and to continue to use their older cards. Now that would roxxors.

I wouldn't be at all surprised if they've already implemented it but just don't want to release it for economic reasons.
 
Originally posted by: WhipperSnapper

What I'd like to see nVidia do--to really make SLI and the nForce4 chipset very worthwhile -- is to come up with a way for different GPUs to work in SLI, like a combination of a 6600 GT plus a 7800 GT, allowing people to both upgrade and to continue to use their older cards. Now that would roxxors.

I wouldn't be at all surprised if they've already implemented it but just don't want to release it for economic reasons.

No it wouldn't. That would be bad. You actually want your 7800 GT to be held back by your 6600 GT? What a waste of money that would be.
 
Originally posted by: lifeguard1999No it wouldn't. That would be bad. You actually want your 7800 GT to be held back by your 6600 GT? What a waste of money that would be.

Of course not. What I'd like to see would be for them to come up with a way so that it wouldn't hold you back but that you could still use its processing power.
 
No real performance difference over the latest official 7x drivers in Fear. Still has random missing textures in Guild Wars, where as the 7x series did not. Better than the 81.84's in that they don't stick my refresh rate at 75hz when at 1280x1024 🙂
 
Whippersnapper, what you are suggesting about being able to use two different GPU's is reminding me of what ATI is hinting at, i.e., the possibility of using a second video card for something other than video rendering, such as game physics calculations.

Although I've not heard anything similiar from nvidia, I wouldn't expect that there would be any reason something similar couldn't be done by nvidia.
 
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